GNet Engine

Engine default

Website:
http://gregoryjan.free.fr...

Developer:
gregory jan

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C#

Languages Supported:
C#

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

Complete Game Engine on .NET framework, 3D, object/node architecture, plugins oriented, .net scripting, DirectX rendering, pixel/vertex shaders, keyframes anims, characters anims, physics, sounds/music, zip files mngt, export plugins for Maya, Max, Blender

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture OO plugins for nodes of scene and shaders (vertex/pixel)
  • Fixed-function
  • Render-to-Texture

  • Sky
  • Mirror per shaders plugin

Lighting

  • Per-vertex
  • Per-pixel
  • Lightmapping per plugin

Shadows

  • Shadow Mapping
  • Shadow Volume per plugin

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Projected

Shaders

  • Vertex
  • Pixel
  • High Level vertex/pixel shaders ASM, FX and HLSL supported

Meshes

  • Mesh Loading
  • Skinning

Scene Management

  • General
  • BSP
  • Portals
  • Octrees
  • PVS Support for BSP Quake 3 files with portals Scene management by nodes’ tree Occlusion by portals in nodes’ tree soon available

Animation

  • Keyframe Animation
  • Skeletal Animation
  • Animation Blending

Terrain

  • Rendering
  • Splatting Terrain rendering in progress

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body Tokamak engine with C# wrapper

Networking

  • Master Server

Artificial Intelligence

  • Scripted

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound FMod API with C# wrapper

Scripting

All .Net languages are supported for scripts

Licensing

License Name Price in $US Source Code Included?
GPL Free No
SDK with binaries for front-end, exporter plugins, fully extensible with plugins, scripts and shaders

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Last edited Sep 27, 2011 at 10:26

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