GNet Engine
Website:
http://gregoryjan.free.fr...
Developer:
gregory jan
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C#
Languages Supported:
C#
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
Complete Game Engine on .NET framework, 3D, object/node architecture, plugins oriented, .net scripting, DirectX rendering, pixel/vertex shaders, keyframes anims, characters anims, physics, sounds/music, zip files mngt, export plugins for Maya, Max, Blender
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture OO plugins for nodes of scene and shaders (vertex/pixel)
- Fixed-function
Render-to-Texture
Sky
Mirror
per shaders plugin
Lighting
- Per-vertex
- Per-pixel
- Lightmapping per plugin
Shadows
- Shadow Mapping
- Shadow Volume per plugin
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
Shaders
- Vertex
- Pixel
- High Level vertex/pixel shaders ASM, FX and HLSL supported
Meshes
- Mesh Loading
- Skinning
Scene Management
- General
- BSP
- Portals
- Octrees
- PVS Support for BSP Quake 3 files with portals Scene management by nodes' tree Occlusion by portals in nodes' tree soon available
Animation
- Keyframe Animation
- Skeletal Animation
- Animation Blending
Terrain
- Rendering
- Splatting Terrain rendering in progress
Physics
- Basic Physics
- Collision Detection
- Rigid Body Tokamak engine with C# wrapper
Networking
- Master Server
Artificial Intelligence
- Scripted
Sound
- 2D Sound
- 3D Sound
- Streaming Sound FMod API with C# wrapper
Scripting
All .Net languages are supported for scripts
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| GPL | Free | No | View Details |
| SDK with binaries for front-end, exporter plugins, fully extensible with plugins, scripts and shaders | |||
Last edited Sep 27, 2011 at 10:26
Are your the owner of this engine? Let us know to be able to update it, and reply to reviews, and other benefits.
