GLWOF

Engine default

Website:
http://www.geocities.com/...

Developer:
Frank Willemsen and Corin Langosch

Launched:
Not specified

Status:
Inactive

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

Note: This resource is marked as inactive because it is no longer maintained by the owners.

GLWOF (OpenGL World Of Fantasy) is the new version of the WOF Quake viewer.

Supported Features

General

  • Particle System
  • Mirror

Lighting

  • Lightmapping
  • Colored Lightmaps done in Surface-Cache (with interpolation) & Blending
  • Colored Realtime lightning effects (flicker etc)
  • Colored Dynamic lighting (fireballs etc)

Texturing

  • Basic
  • Mipmapping
  • Support for 8-bit as well as 24-bit PCX textures
  • Texture Manager to change charcteristics of surfaces

Meshes

  • Mesh Loading

Scene Management

  • General
  • BSP
  • Occlusion Culling

Physics

  • Collision Detection

Sound

  • 2D Sound
  • 3D Sound Sound Engine with stereo seperation & distance attenution using DirectSound

Tools & Editors

Model Editor for Alias models

Licensing

License Name Price in $US Source Code Included?
Proprietary Unspecified Yes
Demo

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Suggest Edits

Last edited Dec 06, 2011 at 10:42

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