GLWOF

Engine-default

Website:
http://www.geocities.com/...

Developer:
Frank Willemsen and Corin Langosch

Launched:
Not specified

Status:
Inactive

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

  • Overview
  • User Reviews

GLWOF (OpenGL World Of Fantasy) is the new version of the WOF Quake viewer.

  • Screenshots
  • Videos
No screenshots available.

No videos available.

Supported Features

General

  • Particle System
  • Mirror

Lighting

  • Lightmapping
  • Colored Lightmaps done in Surface-Cache (with interpolation) & Blending
  • Colored Realtime lightning effects (flicker etc)
  • Colored Dynamic lighting (fireballs etc)

Texturing

  • Basic
  • Mipmapping
  • Support for 8-bit as well as 24-bit PCX textures
  • Texture Manager to change charcteristics of surfaces

Meshes

  • Mesh Loading

Scene Management

  • General
  • BSP
  • Occlusion Culling

Physics

  • Collision Detection

Sound

  • 2D Sound
  • 3D Sound Sound Engine with stereo seperation & distance attenution using DirectSound

Tools & Editors

Model Editor for Alias models

 

Licensing

License Name Price in $US Source Code Included? Additional information
Proprietary Unspecified Yes View Details
Demo

This engine hasn't been reviewed yet. Be the first! Btn_addreview

Last edited Dec 06, 2011 at 10:42

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