Globe_3D
Website:
http://globe3d.sourceforg...
Developer:
Gautier de Montmollin & contributors
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux
Languages Written In:
Not specified
Languages Supported:
Not specified
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
Globe_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Other
- unconditionally portable sources (one set of sources for all platforms)
- easy management of resources like textures, BSP trees and objects stored in .zip files
- Fixed-function transparency
Lighting
- Per-vertex
Texturing
- Basic
Scene Management
- BSP
- Portals
- multiple area rendering with the portal technique, e.g. for inner scenes
- input-output of 3D objects or groups of objects linked to each other by portals
Physics
- Collision Detection
Tools & Editors
- VRML virtual world compiler, through the wrl2ada translator
- GMax / 3D Studio Max scene exporter & compiler, through the max2ada translator
- Compilation of game maps or levels from the Doom 3, Quake 4 or GTK Radiant level editors through the d3a (to Ada) translator or the d3g (to .g3d) tool.
Scripting
MAXScript
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | Yes | View Details |
| MIT License | |||
Last edited Dec 06, 2011 at 10:42
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