Globe_3D

Engine-default

Website:
http://globe3d.sourceforg...

Developer:
Gautier de Montmollin & contributors

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux

Languages Written In:
Not specified

Languages Supported:
Not specified

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

Globe_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.

Supported Features

General

  • Object-Oriented Design
  • Other
  • unconditionally portable sources (one set of sources for all platforms)
  • easy management of resources like textures, BSP trees and objects stored in .zip files
  • Fixed-function transparency

Lighting

  • Per-vertex

Texturing

  • Basic

Scene Management

  • BSP
  • Portals
  • multiple area rendering with the portal technique, e.g. for inner scenes
  • input-output of 3D objects or groups of objects linked to each other by portals

Physics

  • Collision Detection

Tools & Editors

  • VRML virtual world compiler, through the wrl2ada translator
  • GMax / 3D Studio Max scene exporter & compiler, through the max2ada translator
  • Compilation of game maps or levels from the Doom 3, Quake 4 or GTK Radiant level editors through the d3a (to Ada) translator or the d3g (to .g3d) tool.

Scripting

MAXScript

Licensing

License Name Price in $US Source Code Included?
Proprietary Free Yes
MIT License

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Last edited Dec 06, 2011 at 10:42

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