GLBasic
Website:
http://www.glbasic.com
Developer:
Dream Design Entertainment
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, Xbox
Languages Written In:
Basic
Languages Supported:
Basic
Graphics APIs:
OpenGL
Rating:
(1 review)
- Overview
- User Reviews
GLBasic is a BASIC like language that is designed for rapid software development. If features a fast 3D command set designed for very quick and easy development of 3D games.
The latest version supports features as Cel-Shading, BumpMapping and GLSL Shaders.
- Screenshots
- Videos
Supported Features
General
- Fixed-function
- Render-to-Texture
- Fonts
GUI
Environment Mapping
Billboarding
Fog
Lighting
- Per-vertex
- Per-pixel
- Volumetric
- Lightmapping
Shadows
- Shadow Volume
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
Scene Management
- General
- Occlusion Culling
Animation
- Keyframe Animation
Networking
- Client-Server
- Peer-to-Peer
Artificial Intelligence
- Pathfinding
Sound
- 2D Sound
- Streaming Sound
Tools & Editors
Supported.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | $25.00 | No | View Details |
| 2D Package (Prices in Euro) | |||
| Proprietary | $67.70 | No | View Details |
| Full Version | |||
Very good
For its price, GLBasic is very good. You get the standard set of BASIC commands, plus extra for linked lists and so on.
LEFT$ and RIGHT$ are a strange ommision though - you have to write the code to handle this yourself.
Accessing the OS is possible, but can occasionally be tricky, especially if the headers aren't liked by the GCC compiler.
Program execution speed is very good on all OS's. And you dont need to change any code to get your program running on Windows, Mac and Linux.
Last edited Dec 28, 2011 at 13:11
