GLBasic

Engine default

Website:
http://www.glbasic.com

Developer:
Dream Design Entertainment

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, Xbox

Languages Written In:
Basic

Languages Supported:
Basic

Graphics APIs:
OpenGL

Rating:
  (1 review)

Editor:
None (be one!)

GLBasic is a BASIC like language that is designed for rapid software development. If features a fast 3D command set designed for very quick and easy development of 3D games. The latest version supports features as Cel-Shading, BumpMapping and GLSL Shaders.

Supported Features

General

  • Fixed-function
  • Render-to-Texture
  • Fonts
  • GUI

  • Environment Mapping
  • Billboarding
  • Fog

Lighting

  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping

Shadows

  • Shadow Volume

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping

Shaders

  • Vertex
  • Pixel
  • High Level

Meshes

  • Mesh Loading

Scene Management

  • General
  • Occlusion Culling

Animation

  • Keyframe Animation

Networking

  • Client-Server
  • Peer-to-Peer

Artificial Intelligence

  • Pathfinding

Sound

  • 2D Sound
  • Streaming Sound

Tools & Editors

Supported.

Licensing

License Name Price in $US Source Code Included?
Proprietary $25.00 No
2D Package (Prices in Euro)
Proprietary $67.70 No
Full Version

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0 of 0 people found the following review helpful

Very good

  by 00000000000000000000000000000000 MrTAToad Dec 31, 2008 at 15:33

For its price, GLBasic is very good. You get the standard set of BASIC commands, plus extra for linked lists and so on.

LEFT$ and RIGHT$ are a strange ommision though - you have to write the code to handle this yourself.

Accessing the OS is possible, but can occasionally be tricky, especially if the headers aren't liked by the GCC compiler.

Program execution speed is very good on all OS's. And you dont need to change any code to get your program running on Windows, Mac and Linux.

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Suggest Edits

Last edited Dec 28, 2011 at 13:11

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