Genesis Device

Engine-default

Website:
http://www.genesisdevice.net

Developer:
Luuk van Venrooij

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
Delphi

Languages Supported:
Delphi

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

  • Overview
  • User Reviews

Genesis Device is an open source project that focuses on creating a complete 3D FPS game engine with all the tools that are needed.

  • Screenshots
  • Videos
  • Thumb_e06c4ac8-1a64-4b28-a642-cd1e20bad0fc Thumb_b1bcdf35-5e9c-491a-8e95-e06c17f9e67b
No videos available.

Supported Features

General

  • Object-Oriented Design
  • Save/Load System

  • Fixed-function

  • Fonts

  • GUI

  • Antialiasing (up to 8x)

  • Bilinear and trilinear filtration

  • Anisotropic filtration (up to 16x)

  • Widescreen support

  • Arbitrary resolution support

  • Vertical Sync control

  • Auto detection of video card capabilities

  • Billboarding

  • Particle System

  • Depth of Field

  • Motion Blur

  • Sky

  • Water

  • 64-bit color HDR (High Dynamic Range rendering)

  • Bloom

  • Glow

  • Foliage

  • Splines

Lighting

  • Per-vertex
  • Per-pixel
  • Lightmapping

Shadows

  • Shadow Mapping
  • Hardware shadow maps support
  • Hardware soft shadow maps

Texturing

  • Basic
  • Bumpmapping
  • System for custom materials
  • Texture mapping
  • Normal mapping
  • Parallax occlusion mapping
  • Special foliage material
  • Special glass material
  • Supported image formats: DDS (DXT1, DXT3, DXT5), TGA, JPEG, PNG

Meshes

  • Mesh Loading Supports MESH (Genesis Device Mesh)

Scene Management

  • General
  • Portals
  • Octrees
  • Occlusion Culling
  • LOD
  • Dynamic Octree-based subdividing (outdoor)
  • Software occlusion culling
  • Hardware occlusion culling
  • Portal rendering (indoor)
  • LOD support (In progress)

Terrain

  • Rendering Heightmap-based

Physics

  • Collision Detection
  • Rigid Body
  • Uses Newton Physics Engine
  • FPS Character controller
  • Rigid body physics
  • Fluid buoyancy

Sound

  • 2D Sound
  • 3D Sound
  • Uses FMOD sound library
  • Supported sound formats: WAV, MP3, OGG

Tools & Editors

  • WYSIWYG world editor
  • Placement of objects, lights and effects
  • Particle system editor
  • Terrain import
  • Mesh import
  • Material editor
  • No compile time, instant preview with final quality

Scripting

Uses Pascal Script

 

Licensing

License Name Price in $US Source Code Included? Additional information
LGPL Free Yes

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Last edited Sep 27, 2011 at 10:26

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