Genesis Device
Website:
http://www.genesisdevice.net
Developer:
Luuk van Venrooij
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
Delphi
Languages Supported:
Delphi
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
Genesis Device is an open source project that focuses on creating a complete 3D FPS game engine with all the tools that are needed.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
Save/Load System
Fixed-function
Fonts
GUI
Antialiasing (up to 8x)
Bilinear and trilinear filtration
Anisotropic filtration (up to 16x)
Widescreen support
Arbitrary resolution support
Vertical Sync control
Auto detection of video card capabilities
Billboarding
Particle System
Depth of Field
Motion Blur
Sky
Water
64-bit color HDR (High Dynamic Range rendering)
Bloom
Glow
Foliage
Splines
Lighting
- Per-vertex
- Per-pixel
- Lightmapping
Shadows
- Shadow Mapping
- Hardware shadow maps support
- Hardware soft shadow maps
Texturing
- Basic
- Bumpmapping
- System for custom materials
- Texture mapping
- Normal mapping
- Parallax occlusion mapping
- Special foliage material
- Special glass material
- Supported image formats: DDS (DXT1, DXT3, DXT5), TGA, JPEG, PNG
Meshes
- Mesh Loading Supports MESH (Genesis Device Mesh)
Scene Management
- General
- Portals
- Octrees
- Occlusion Culling
- LOD
- Dynamic Octree-based subdividing (outdoor)
- Software occlusion culling
- Hardware occlusion culling
- Portal rendering (indoor)
- LOD support (In progress)
Terrain
- Rendering Heightmap-based
Physics
- Collision Detection
- Rigid Body
- Uses Newton Physics Engine
- FPS Character controller
- Rigid body physics
- Fluid buoyancy
Sound
- 2D Sound
- 3D Sound
- Uses FMOD sound library
- Supported sound formats: WAV, MP3, OGG
Tools & Editors
- WYSIWYG world editor
- Placement of objects, lights and effects
- Particle system editor
- Terrain import
- Mesh import
- Material editor
- No compile time, instant preview with final quality
Scripting
Uses Pascal Script
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| LGPL | Free | Yes | |
Last edited Sep 27, 2011 at 10:26
