Genesis 3D

Engine-default

Website:
http://www.genesis3d.com

Developer:
Eclipse Entertainment

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++, Visual Basic 6, Delphi

Languages Supported:
C/C++, Visual Basic 6, Delphi

Graphics APIs:
DirectX

Rating:
  (6 reviews)

Editor:
None (be one!)

Genesis3D is a real-time 3D rendering environment for all of your real-time 3D needs. With a large online community, free online forums, and many links to Genesis3D developers…you will find all the support and tools that you need to begin developing world-class, real-time 3D applications today.

Supported Features

General

  • Object-Oriented Design
  • Save/Load System

  • Fixed-function
  • Stereo Rendering
  • Raycasting
  • Render-to-Texture
  • Fonts

  • Environment Mapping
  • Lens Flares
  • Particle System
  • Sky
  • Water
  • Fire
  • Explosion
  • Fog
  • Weather
  • Mirror

  • Patches

Lighting

  • Per-pixel
  • Volumetric
  • Lightmapping
  • Gloss maps

Shadows

  • Shadow Mapping

Texturing

  • Basic
  • Multi-texturing
  • Mipmapping

Shaders

  • Pixel
  • High Level

Meshes

  • Mesh Loading

Scene Management

  • BSP

Animation

  • Keyframe Animation
  • Skeletal Animation
  • Morphing

Terrain

  • Rendering

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics

Networking

  • Client-Server

Artificial Intelligence

  • Pathfinding
  • Decision Making
  • Finite State Machines
  • Scripted

Sound

  • 2D Sound
  • 3D Sound

Tools & Editors

  • Built in level editor called GEdit.
  • Needs external model editor.

Scripting

Needs an external script editor like Visual C++.

Licensing

License Name Price in $US Source Code Included?
Proprietary Free Yes
Genesis 3D splash screen is shown at the start of game.
Proprietary $10,000.00 Yes
Splash screen removed.

Write a Review

Showing 1-6 of 6

0 of 0 people found the following review helpful

Aging but proven

  by 6d1c6284507519ddacab9e8242df98f9 darksmaster923 May 07, 2007 at 20:17

This engine is used with the reality factory game engine. using this alone would mean programming, but if you want to program use torque or irrlicht. But with the reality factory game engine it is really easy to use. It is old but can be proven to show good graphics with good modeling and skinning

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0 of 0 people found the following review helpful

Good old Genesis 3D

  by A8ad6ed2ccabff274cfa91dbbe500c96 Grandmaster_B Sep 23, 2006 at 01:41

This was a good engine times ago. Today the renderer and scene management - besides other things - are outdated.
Modern engines should be used instead.

However i really liked Genesis 3D.

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0 of 0 people found the following review helpful

Don't go with the base Genesis3d, go with Jet3d or RealityFactory

  by 293152b9d2cad5944c6c6d9f6a8c837e Serpardum Jul 06, 2005 at 08:32

I've been working with Genesis3d for about a month now and have given up on it. Moving on to another engine. Frustrating with all the work we put into it.

I decided to go with the "core" engine, Genesis3D itself, and program it. There is a working 1st person shooter that I was modifying.

Problems I've come across:
1. Maps take forever to compile. We had a rather small map with a rather small number of objects, came out to 20,000 "portals". To compile without lag in game you need to compile with "visibility" checked.

Ran the compile for about 30 1/2 hours and was on somethign like portal 6800 of 20,000. Gave up.

Got a new computer with hyperthreading. The required logo for free license locked up. Found out there is bug in engine that needs recompile of engine to overcome for hypterthreading issues. Couldn't recompile engine because of missing assembly, this, that, this other, couldnt' find headers, etc..

later version 1.6 had compiled before, ran 1.6 program, it couldnt' find my video card.

Reality Factory recently had to switch their web site and all I coudl find was the source, which wouldnt' compile. Missing headers,etc...

Looked at Jet3D but Jet3D is not quite mature enough.

If you plan on using this engine, you need to jump on Jet3D's or RealityFactories teams which are currently supporting hte engine and help them fix it.

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0 of 0 people found the following review helpful

Genesis3D 1.x & 2.0

  by 2c3188d39fa055f7070fcb2cd98d485c WhiteLyon Apr 02, 2005 at 11:34

I would go with Reality Factory, which uses Genesis3D as the core engine. But has more features to lighten the load. The problem is Quake style BSP technology is badly outdated. I can't believe people would pay for engines like 3d game studio, powerrender, blitz and others when this looks just as good.

Genesis3D v2.0:
Jet3D was originally set to be Genesis3D v2.0, and as the Quake3 engine is to the Unreal3 engine. Jet3d is a completely different style of an engine than it's older brother in genesis3D. Better compares to Unreal in it's editor and rendering. Say, as genesis3D better compares to Quake2. Jet3D now has a DX9 driver and the developers expect it to render in the quality of doom3. The technology will allow this, after all you can only do so much to old Quake BSP technology.

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0 of 0 people found the following review helpful

Just another engine

  by 4223775f78d2211b341c960aba2bb8b1 finalfantasyfanatic Mar 06, 2005 at 21:01

This engine is very good, has some nice features and is easy to work. The community is very large, with nice forums and tutorials out there dedicated to the engine. However, as good as it is, the engine is horribly outdated and lacks properties that many modern day engines like Irrlicht and Crystal Space seem to surpass.

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0 of 0 people found the following review helpful

G3d much updated from the 'official releases' via Reality Factory

  by Ca4774f4e4c5881f60eccda8269d0fff gekido Sep 09, 2004 at 05:36

The Reality Factory engine is build on top of the Genesis 3d graphics engine. RF's developers have enhanced the Genesis 3d engine miles past it's original humble beginnings.

The current Genesis 3d release from www.realityfactory.ca provides the complete updated source code for Genesis 3d, providing such advanced features as:

- unlimited texture sizes (16384x16384)
- 32 bit radiosity rendering up to 1280x1024
- 24 & 32 bit textures with transparency
- EMBM bump mapping
- Normal Mapping
- shader-style effects such as Environment Mapping, Sphere Mapping and more

--------

and much more...

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Suggest Edits

Last edited Dec 28, 2011 at 13:11

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