GEM 3D

Engine default

Website:
http://gem3d.sourceforge....

Developer:
Grigore Enescu Madalin

Launched:
Not specified

Status:
Inactive

Supported Platforms:
Windows, Linux

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

Note: This resource is marked as inactive because it is no longer maintained by the owners.

GEM 3D is an open source 2D & 3D, OS-independent graphics engine.

Supported Features

General

  • Object-Oriented Design

  • Fixed-function
  • Fonts
  • GUI
  • GEM GI (GEM graphical interface) for GUI
  • Support any screen resolution supported by your graphic card. The GEM engine can run in any combination of 16 bits per pixel mode/32 bits per pixel mode/full screen mode/windows mode
  • Support for the stencil buffer. The stencil buffer is used to create high quality real-time transparent reflections.
  • 2D and 3D antialiasing
  • Motion Blur
  • Fog
  • Support for classic linear fog and high quality volumetric fog
  • Radial blur and motion blur

Lighting

  • Per-vertex
  • Lightmapping Support hardware textured dynamic lights

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Read/write TGA files, BMP files, PNG files.
  • Read and write textures in engine’s own file format "GEM IMAGE - *.gim"
  • ATI-optimized bumpmapping.

Scene Management

  • BSP
  • Octrees
  • Occlusion Culling
  • PVS The GEM engine implement visibility tests using frustum culling, bsp trees, quad trees or even variable trees (trees with variable number of subdivisions). The GEM engine is optimized both for open scenes and indoor geometry.

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound Powered by OpenAL

Licensing

License Name Price in $US Source Code Included?
MIT Free Yes

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Suggest Edits

Last edited Sep 27, 2011 at 10:26

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