gazoil engine
Website:
http://membres.lycos.fr/n...
Developer:
Sébastien Chemin
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Xbox
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
The gazoil engine is a complete game development framework for current and next-generation PCs (and XBOX). The object oriented design and the plugin architecture allow gazoil to be extremely flexible. It features an advanced 3D rendering pipeline with support for many of the the current cutting edge technologies. Its architecture is make it an easy engine to program. The gazoil engine contains a complete suite of modules to handle various aspects of game programming. This includes input devices, sound and music system, resources management, and many more.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
Plug-in Architecture
Render-to-Texture
Fonts
GUI
Environment Mapping
Lens Flares
Billboarding
Particle System
Sky
Mirror
Lighting
- Per-vertex
- Per-pixel
- Lightmapping
- Gloss maps
Shadows
- Shadow Volume
Texturing
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
- Skinning
Scene Management
- BSP
- Portals
- Octrees
- Occlusion Culling
Animation
- Skeletal Animation
- Morphing
- Facial Animation
- Animation Blending
Physics
- Basic Physics
- Collision Detection
Artificial Intelligence
- Pathfinding
- Finite State Machines
- Scripted
Sound
- 3D Sound
- Streaming Sound
Tools & Editors
Allowing easy entity placement, material and script edition.
Scripting
Using lua
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | View Details |
| Free for non commercial use | |||
Last edited Dec 06, 2011 at 10:42
