G3D Innovation Engine

Dc2c6dc9 6252 4b3b ae4e 10efe7423765

Website:
http://g3d.sourceforge.net/

Developer:
Morgan McGuire

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL, DirectX, Software Renderer

Rating:
  (2 reviews)

Editor:
None (be one!)

G3D is a commercial-grade 3D Engine available as Open Source (BSD License). It is used in games, tech demos, research papers, military simulators, and university courses. It can support real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing.

Supported Features

General

  • Object-Oriented Design G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL and sockets easier to use without limiting functionality or performance. G3D gives you a rock-solid, highly optimized base from which to build your application.
  • Fixed-function
  • Render-to-Texture

  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Sky
  • Water
  • Fire
  • Explosion
  • Fog
  • Mirror The rendering contains both fixed function and pixel shader 2.0 pipelines. The PS2.0 pipeline contains parallax mapping, bloom, specular mapping, reflections, correct transparency, soft shadows, and other rendering effects.

Lighting

  • Volumetric

Shadows

  • Shadow Mapping
  • Projected planar
  • Shadow Volume

Texturing

  • Basic
  • Bumpmapping

Shaders

  • Vertex
  • Pixel

Meshes

  • Mesh Loading

Scene Management

  • BSP
  • LOD

Animation

  • Keyframe Animation Support for Quake II animated models

Terrain

  • Rendering

Physics

  • Collision Detection

Networking

  • Client-Server

Artificial Intelligence

  • Scripted

Licensing

License Name Price in $US Source Code Included?
BSD Free Yes
G3D is made possible through donations funding from the user community,

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0 of 0 people found the following review helpful

Dont waste your time

  by 00000000000000000000000000000000 deleteallusers May 01, 2014 at 03:22

Well, several days, I've given up. And I really wanted to give it a try. I never could get a sample compiled to run on Ubuntu 14

I've again worked all night on this. I've been a pro programmer (in general) for over 20 years.

If you dont have weeks to invest or a team/group. You to should not waste your time on this.

The build system is broken. And there is very slow support.

I tried it on Ubuntu 14.04, with nVidia graphics card, (Not that I ever got that far)

It simply would not build (The samples), no matter what I did. The DebugAsset.cpp files finally killed it.

There was no way to get it to link with XFlush which it required. When I stubbed it out, it wanted then XSync, "Which was not possible to stub, it just would not allow it"

Unless you have TONS of time, or a larger group. Forget it. You'll just waste your time.

This review will be frozen at all viable review locations. It's in the copy buffer.

PLEASE DELETE THIS SOFTWARE.

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0 of 0 people found the following review helpful

Great graphics engine

  by 00000000000000000000000000000000 ummonk Jun 23, 2009 at 19:05

It is a very good cross platform graphics engine.

The best aspect about G3D is that it is quick and easy to compile without any bugs. Unfortunately, there is little documentation, at least currently. However, the developers provided a lot of help. I am using G3D instead of other engines because it doesn't take away control of the underlying rendering in OpenGL (or Direct3D). Instead, it provides classes and functions that assist you in such things as rotations, loading models, etc. that you wouldn't want to waste time writing yourself.

If you want to do other game engine functions, such as GUI or physics, than you will have to download utility libraries. G3D does provide cross platform networking though. Whether you want one game engine that provides everything, or want to mix and match libraries demends on your personal choice.

Having tried many other game and graphics engines, I strongly recommend G3D.

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Suggest Edits

Last edited May 01, 2014 at 03:22

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