Languages Written In:
OpenGL, DirectX, Software Renderer
None (be one!)
G3D is a commercial-grade 3D Engine available as Open Source (BSD License). It is used in games, tech demos, research papers, military simulators, and university courses. It can support real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing.
|License Name||Price in $US||Source Code Included?|
|G3D is made possible through donations funding from the user community,|
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It is a very good cross platform graphics engine.
The best aspect about G3D is that it is quick and easy to compile without any bugs. Unfortunately, there is little documentation, at least currently. However, the developers provided a lot of help. I am using G3D instead of other engines because it doesn't take away control of the underlying rendering in OpenGL (or Direct3D). Instead, it provides classes and functions that assist you in such things as rotations, loading models, etc. that you wouldn't want to waste time writing yourself.
If you want to do other game engine functions, such as GUI or physics, than you will have to download utility libraries. G3D does provide cross platform networking though. Whether you want one game engine that provides everything, or want to mix and match libraries demends on your personal choice.
Having tried many other game and graphics engines, I strongly recommend G3D.