G3D

Engine default

Website:
http://g3d-cpp.sourceforg...

Developer:
Morgan McGuire

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

G3D is a commercial-grade 3D Engine available as Open Source. It is used in games, tech demos, research papers, military simulators, and university courses. It can support real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing.

Supported Features

General

  • Object-Oriented Design

  • Fonts
  • GUI

  • Environment Mapping
  • Sky

Lighting

  • Per-pixel

Shadows

  • Shadow Mapping
  • Shadow Volume

Texturing

  • Basic
  • Bumpmapping
  • Projected

Shaders

  • Vertex
  • Pixel

Meshes

  • Mesh Loading Quake II models support

Scene Management

  • General

Animation

  • Keyframe Animation

Terrain

  • Rendering

Physics

  • Collision Detection

Licensing

License Name Price in $US Source Code Included?
BSD Free Yes

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Last edited Sep 27, 2011 at 10:26

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