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Create your own action packed FPS games with this easy to use games creation kit. Featuring a full physics system, hundreds of 3D models and controls to let you customize every aspect of your game. You can even make your own death match games.
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Memory Access Violation. Get used to that term, cause you're about to see it a lot.
For some reason, when you use this thing, and try to compile a level, it'll use 1.5gb or more of memory on just one ( 1 ) ONE level. Not the whole game.....just one friggin level. Which is why the example levels are so tiny.....you're supposed to make them that small! This is not a real game maker in any sense of the word, and the forums ain't helpful at all.
Not good for a beginner.
If something is too good to be true it is....
The demo videos of the product are downright awful low resolution. I tried to find something that would say on their site exactly what the resolution of "games" made with their "product" can be.
I decided I'd download their demo and make something simple and see for myself how good it is.
The demo is flawed, big time. It is unusable and freezes so often that I can't even click on anything.
I tried to uninstall the demo. I can't. Not without modifying the "program", actually its a virus, itself. It created a hidden locked file on my computer. The "demo" can't be uninstalled, and who knows what else it has done. The producers of this program are going to be in big trouble.
First off I'm reporting fraud to the local authorities. I'm also going to file a report with the Federal Trade Commission in person in which the federal government will fine this fraudulent company for creating a demo that is malicious in nature. I can also legally take these incompetent (*beep*)s to court and sue them.
Any of you if you have actually bought this thing you can file a report with the FTC at
They won't go to court for you but you can request your money back. It may take some time but I did actually buy something online, a bad game engine, in the past and I filed a report with the FTC (federal trade commission) and told them what went on. Just fill out the forms online, or you can call them. My credit card was credited and the bad company also sent me a check in the mail. I found out later when the FTC gets involved and they fine a company any people who report that company get a portion of the fine paid by the bad company. It's not much, its divided up by the number of reports, but having bad incompetent people paying you money after they thought they could rip you off, ...priceless. It all happened within a month. That was about 5-6 years ago.
I have visited the forums of this illegitimate company. they are worse than the reviews here. Apparently your posts must be flowering with compliments for the developers of this virus or your post never sees the forums. Seriously this company needs to be shut down.
I give this a rating of -10000000000000000000000000 e x1024
If this thing actually worked as advertised EA and Ubisoft and Bethesda would all be one man shows who use this product.
This thing is a scam and a fraud of the worse kind.
By the way the FTC prosecutes foreign entities also. So if this criminal entity is in Europe like I think it may be they can still be shut down. If they are not in Europe then they are stupider than I thought. It will be so much easier for the FTC to shut down a company in the states.
When I first heard about FPSC, I was very intrigued. Painting the levels in full 3D and creating a fast-paced game in seconds? But no. This program, along with the forums, is utter failure incarnate.
While the 3D level painting feature is very different and unique, the simplistic gameplay and lame music tracks couldn't keep me interested.
EASE of USE
VERY easy to use. If only more modern GMPs could use this level painting feature. Maybe if the next greatest FPS source code could use this as an editor...
STABILITY & PERFORMANCE
Works like an antonym of Charm. Constant slowdowns and terrible core design are the driving force behind the mediocrity of this engine, and the upgrades just end up making them worse. (which leaves me to question what the word "upgrade" means in this case.)
Pretty original and pretty detailed. The weapons are nicely animated and the character designs are pretty unique. If only the framerate would stay over 50, that would be fine.
Support? what is this support that you speak of?
The forums are full of stuck-up fools who can't lend any help and the moderators themselves are arrogant and give as much help and support as an ant can. (I.E They won't help you at all)
This is a waste!
TGC needs to put more effort into making a halfway decent product instead of throwing defective merchandise at the consumers.
I was a member of the forums and I have witnessed their incompetence at building a stable community.
The possibilities of FPSC are all lies!
DO NOT BUY FPS CREATOR!
FPS Creator has come a long way since it began a few years ago. Graphics have improved, the interface has become more interactive, and there are "Landscape Kits" everywhere in order to remove the flatness of the world.
Pretty basic, but interesting...For example, unlike what others say, there are more ways than finding the exit to end the game. Completing extremely basic objectives, killing enemies, and finding the "Win Zone" are all ways to complete a level. The scripting is challenging but not overly difficult and easy to learn. However, even the scripting has some limitations that can really annoy you unless you can find loopholes. There are a decent selection of entities to choose from, but the starting segments are mainly dull and repetitive. However, at any time, you may download model packs from users across the web and place them in your worlds (or make them yourselves). The default scripts SUCK for the most part. They can either stand there and shoot, run at you to punch you in the face, run back and forth (eventually into a wall), and a few other moronic AI actions.
Ease of Use:
Extremely simple to use. If you can drag, drop, and hold mouse buttons down, you can make basic games. If you want a little more advanced game, you will have to edit the properties of the entities, but the interface is really easy to follow (for the most part).
Stability and Performance:
This is difficult. For me, I have few problems with the program as far as lag and stability. However, it does take a long time to load. But you can always use that time to show off something, such as a key piece to your story (as the cutscenes you can make are usually limited).
Support: This is where it angers me. Instead of answering questions directly, the Game Creators allowed a bunch of nooby children answer your questions for them. Half of them are rude or spam your topic, and the moderators are like 16 year old women who just got dumped right before prom. My god, I have never seen such a terrible forum in all my life.
Overall: FPS Creator is great for beginners to get a small idea of what it's like out in the big world. However, there are some problems that keep it from helping you become a commercial success. This program is mainly for private games, shared between friends and family. I disagree with other reviewers in that you can't make any money. With enough time and effort, you can use this engine to make some beautiful things. Maybe, with more updates, it can live up to its potential and become the ultimate FPS creating engine.
FPS creator is a fun, somewhat versatile game-making program. With an easy-to-use, drag-and-drop interface, it can be the hobby of the gamemaker anywhere.
Here are the pros:
-Easy-to-use GUI: The name speaks for itself. You can drag and drop segments to make a level, and it takes little time at most.
-Dynamic lighting: I have to say, I'm very impressed with the pixel shader effects. It does consume system resources, though.
-Built-in FPI script editor: The built-in state-based coding engine is the gateway to limitless possibilities.
Now for the cons:
-Poor animation quality: The animations for characters are so rigid and stiff, it's like they were rehearsing to fall after getting shot several times.
-Excessive bugs/glitchiness: Even if you have a Pentium 4 processor and a high-end graphics card, you will succumb to ridiculous item-spawn times and slow door openings.
-Poor A.I.: The A.I. needs to be better programmed. They have rehearsed to do whatever the script files dictated.
-Lack of in-game versatility: Well, for the style of gameplay, you're supposed to shoot everyone then find the exit, which is way too similar to DOOM, and gets boring too quickly. You can't perform saving and loading, and you can't set up features you'd expect to find in other FPS games, like making text appear on the screen, mission objective markers, etc.
However, if you have coding knowledge, you can easily circumvent this.
However, don't be thinking that FPS creator is not worth it. Even though you'd need be a programming genius to combine its preset features with your coding expertise, you can still crank out a good game with a little time and a high-end computer. I've heard of some people who became famous with FPS creator. You can expand your model library by purchasing model packs from the website, but at $20 apiece it's a little harsh on the wallet.
Thanks, hope this helped!
I've been using this for about two months and honestly, i kinda like it enough to ignore some minor 'problems".
As others have said, you can crank out a mindless shooter in no time (less than five minutes, or 30-60 if you're going to show someone else)
This will not give you a AAA title for sure, but it can help pass the time, impress some friends, or work as a prototype for another project.
tons of models! Not only does FPSC's site sell little model packs (themed, less than $20 USD), but you can also access the game creator store and buy user created models from others.
The scripting is fairly strait forward, but I do agree with another poster that it could use some work. there are tutorials (poor) that can help point you in the right direction. FPSC's site also has a program that you can script in if your having a hard time
They have several videos that while short, do walk you through the basics
its soo easy, a neanderthal could could do it
While the game is forward facing 3d, the build part is top down, and can be a bitch to see down a wall. also, the models have a name tag that appears below them while you're moving them, and can block your view if you're trying to align something to a wall.
their forums - read some of their stickies to get an idea of their attitude (think 16 y/o on a power trip)
multiplayer maps do not have bot support and can only be one map per .exe (in SP, you can have about 50 maps)
almost all default settings should be double checked and possibly changed, but its usually a simple fix
I'm not sure if the lack of terrain is a con here. yeah, its flat squares (I found three ground segments so far), but its not a problem if your map is indoors or in a city or other flat area.
the default AI for all the actor/NPCs is crap, but the kit does ship with several options to choose from (from "stand there and die" by default, to "strafe" and "snip"). its a drop down menu... and if default scripts are still not doing it for you, there is always the option to whip up one your self.
in closing, its not the best, but if your ona budget or just want to have some fun, this is for you. your free to sell your game and keep the proceeds, but the graphics look soo old that you will not get off the "dollar menu" anytime soon
My team and I used this program for about a year and a half. We almost completed a game and had a moderatly big budget. The closer we kept on getting closer to completion, the engine bugs were starting to kick in. The game would start to crash, the textures wouldn't show up sometimes, and the game wouldn't compile all 10 levels. If you played through the whole game, it would take about 6 to 7 hours to complete. Now, due to problems we cannot release it. The program is great for ideas, and it is very very easy to use. Just don't expect for someone to help you on the forums. The forums are full of noobs. If you try to get help from the moderators, they will ask you a question, but they won't answer yours. It is definitely not worth it. I suggest some other engine that is worth your money.
This has to be the worst game engine ever. If you go on to their homepage the screenshots look really impressive and you start to get these delusions that making a commercial game with this is going to be easy, but you soon find out that you are wrong. The files sizes are huge and a single level game can take well over 40 minutes to load. On top of that the lag is unbelievable and you are lucky to ever get your frame rate over 10 per second. These are just a few of the many bugs with this engine, but have they tried to sort them out? No, instead they are working on a new version of it that you have to buy along with a new computer to use. Any dreams of selling a game with this are nothing more than that and the very few games that have had a commercial release have all been flops. What makes matters worse is that their forums are moderated by people who enjoy insulting new members. Try asking a question on there and see how much support you won’t get! If you really want an FPS engine and don’t want to try any of the big ones or learn programming, go for Silent Walk FPS Creator. Although the graphics aren’t as good as FPSC the frame rate and engine as a whole is a lot better. Silent Walk are also going to be releasing a new version soon that will hang FPSC out to dry.
WTF is this thing? This is a very bad engine. IT SUCKS!
Features: Crappy graphics messy language no flexiblity no terrain no real features no allies....what more can you want?
Ease of use: FPS creator is easy, but HAS to sacrifice flexibilty.
Stability and Preformance: Idk why every one sez this engine is slow when you put 3 enemeies. i put liek 20 and it didnt lag. Just has long compile times.
Support: I went on their forums, had some really nice people there but alot of smacktards
A brief summary of what I am about to say: a good hobby, not a mean of marketing.
The things to do are limited, if you do not know the code. The drag & drop feature is my personal favorite quality, but it can glitch a bit. The code is fairly simple (really, even a child could learn it) and can even be customized. I love how you can make anything into something else by scrapping the in-game script and just re-building it with slight ease. Overall, I give it a 4.
EASE OF USE
Quite simply the easiest program I've ever used to compile a 3D game and world. The only problem is that it takes some planning to build an executable file with smoothness. And to customize it's menu graphics is a pain is the ass, but it is possible. Overall, I give it a 5.
STABILITY & PERFORMANCE
The program offer little to none stability or support (even taking into count that there are 4 patches already released). When you play the game, and it has many entities, segments, etc. it runs at snail's pace. The main menu in the executable is no better. Simply, you need patience to play your games unless you compile multiple levels into one executable. Overall, I sadly give it a 2.
The game's support is a piece of shit. Very simply put and nothing else is needed to be said about it. I shall give it a 1, it was well deserved.
GRAPHICS (NOT STATED IN CURRICULUM)
The built-in graphics (the textures already included) are very good. The run very smoothly and go with everything. Not to mention the upcoming things that they may release. Though watch out where you get others from, they may be slow or just plain horrible. Overall, a 3.
I great hobby, but crap when it comes to commercial use. Do not use this program to sell (unless you are extremely persuasive and do not offer refunds), only to have fun and show your friends and family. An overall 3 rating.
Pros: It quite easy to use, hosting a very easy scripting language, and a segment oriented design.
Cons: The features are bad.
Nothing this has has anything to do with next-gen games. You are lucky to get a dollar from an idiot on e-bay.
The support is bad. There is one tech support line, and all you get is the answering machine. The updates suck. Once a year.
No vehicles, no nothing.
Lets put this on a current day scale.
FPSC: Object design, easy level editing.
Equivilent to the ps2.
Sauerbraten: Object design, very easy level editing, doom 3 style lighting and bumpmapping, with a few neat shadows and specular things Doom 3 doesn't even have.
Level editing is done in-game.
It is a little close here, but a big thing about Sauerbraten is Co-op edit, allowing more then 1 person, (Up to 64) edit the same level.
In the longrun, Sauer wins here.
FPSC: Bad. Press the wrong button too many times, and boom, your locked up.
Sauerbraten: Fairly good, doesn't like to be minimized.
Is quick to close. Freaks out at random times. But doesn't mind if you put a cat on your keyboard for six weeks.
FPSC and Sauer are tied here.
FPSC: Bad, once a year for a simple 1.03 to 1.04 or alike, slow forums, no online play.
Sauerbraten: Fast forums, once-a-year company updates, rapid player updates. Nice online community, willing to help.
Sauer is miles ahead of FPSC here.
Another terrible thing about FPSC is the AI.
It is horrible.
Only one enemy attacks, and all the others just choose some random direction to run in, and doesn't stop at walls.
Their aim is terrible. Terribly terrible.
Sauer has basic AI, Not yet path-following, unless you get a mod, but they aren't stupid. They know sizes of things, and know what a wall is.
Sauer wins here, too.
And of course, the Frames Per Second.
The game attempts to render everything after you load, or I don't know what, but it is bad. real bad.
You get a PS2 quality game, that requires a PS3 to run.
The physics are okay, good cylindrical calculations, and that is about it.
In Sauer, the physics are quite basic at the moment.
FPSC wins here.
With the program, you get some fairly good models, and some crappy segments.
Overall, this engine is incomplete, and is barely worth Free.
$49.99 is going way too far.
Their biggest fans are 12 year olds with rich parents.
If you get this engine, be prepared. Have a scripting handbook, character studios, a lowish level video card, and a fast proccessor.
If you are looking for a simple occasionall timekiller, this is for you.
If you want to have some real fast-paced fun, or want to do a serious royalty-free game, this is not for you.
When I got this engine, I was expecting a quicker trilling fast-paced action game.
Instead, I got a slow, crappy, tripping over itself engine, with minimal features.
But you really can't blame the company.
It is a small company trying to scrape up a prophit, who apperently got all business planners instead of professional programmers.
The advertising is good, it gets your attention.
Sauerbraten has a huge community, people taking in the source, ripping out the bad stuff, shoving in the good stuff, and sending it back.
Lets put this on more of a company scale.
Lets say that TGC makes sauerbraten, and a huge online community makes FPSC.
Sauerbraten ends up a no-good chunky FPS.
FPSC ends up a heart racing FPS creator, with alot more features.
If I were TGC, I would open the source for free for a while, and see what people come up with.
This game engine has a lot in common with the ps2 Timespliters2 lever make if you dont no what i mean i mean its crap!
Been using this software a while now. FPS Creator is features-light. If you want to create a commercially viable game, then look elsewhere. The lack of a load/save function is particularly devastating on that count.
However, if you are purely a hobbyist, who wants to quickly create a 3D shooter for friends or family, it really doesn't get easier than this, and the cost of the product does, I think, reflect this. It is a toy, but an entertaining one.
Features: (2) - Lacks so many functions, from the vital load/save to the expected in-game features it lacks, such as scripting for ladders (impossible due to the restraints of the physics engine being used) and targeting of body locations (what, no head shots?).
Ease of Use: (5) - Really, it doesn't get easier. Painting levels is a cinch. Compiling a doddle. Drag and drop.
Stability and Performance: (3) - Frame rate on a top end machine averages around 30 fps. The core code isn't in the same league as the triple-A engines. But then, neithers the price tag. Loading an exported game does take an age to load, but I haven't had any real issues with the overall stability of the product.
Support: (2) - The support from TGC is dreadful. No mention of any future upgrades or updates, which the engine so vitally needs to even become, let alone stay, competitive. I think this is my biggest gripe about FPS Creator, as it has the potential to be so much more than it currently is. Questioning when an upgrade is likely to arrive on the forums seems to be seriously frowned upon.
The forum is very active, with some remarkably helpful and generous individuals. However, I think they tend to get swamped by the number of antagonistic and openly hostile forum members who seem to actively enjoy insulting "noobs", regardless of their previous coding/modelling pedigrees.
The supplied documentation is adequate in covering what features FPS Creator does have. A number of tutorials covering scripting, modelling and importing models into FPS Creator entities from various modelling packages - Milkshapes, 3D Studio Max, Blender - are available on the forum boards.
Where the support really excels is in the work of certain forum members. There are many additional tools available that makes creating new entities, textures and decals very simple, though these cost a few dollars. If you are tempted to purchase FPS Creator, these additional tools, advertised in the FPS Creator forums, are, I think, very useful additions.
The source code for FPS Creator, written in DarkBasic, is available, so modifications to the existing engine can be made. But frankly, if a product being sold as a complete FPS creation package requires such an overhaul by one of its customers, then its creators really need to address the problem themselves.
Concluding, if you want to make a basic 3D first person shooter for your own amusement, you could to worse. For any other purpose, look elsewhere.
I've been watching its maturity to its releasement. The FPS Creator is written in DarkBASIC Professional and its entire engine can be modified through DarkBASIC Pro itself.
Unlike the other pessimistic perfectionist reviewers, I do like this product despite its flaws. There is certainly no other product out there with this ease of use except for Neverwinter Night's Aurora Toolset which unfortunately plays NWN modules powered by the AD&D 3.0 ruleset.
For now, it's classified as a learning toy because it is littered with bugs on the interface and does suffer from long load times, but given the fact that ultimately most companies don't really care about making products such as this - eventhough, a well crafted product to make FPS games with the ease of use for beginners could generate substantial revenue - i still think this product is a rare gem.
Not many people really see the programming nightmare it must have taken to get this software running nor the amount of stress and time it took to write it to really appreciate something like this on the market.. but search the web if you aren't happy, you'll most likely be disappointed with the results of lack of FPS Creating software - this saying for all the non-coders / non-programmers out there.
well, what can i say. I made a First person shooter in five minutes. But how can i take credit for it? if any geek like me can come in and make a first person shooter wihout any effort in five minutes, how can i tell anyone i made this game?
aaaany way the features are pretty poor, you can't do outside terrain or anything. Just a flat level. bleh.
i dont reccomend it
I bought FPSCreator as just something to make quick games with. I have programmed before and thought that I would probably be able to modify this game creator with the scripting capabilities. I was dead wrong.
This thing can not make a single game. The graphics provided could have been found in a mediocre game from the Dreamcast. The engine that was used to build it (from the loooks of how it is coded) was unorganized and slow. The Game Creators should have not spent 4 years with DarkBasic Pro to make this horrid software. The whole thing was a mess.
The editor is very easy to use, but it is also very buggy. The in game play has nothing special about it and is not very expandable. It is also slow. I got around 31 fps max, and an average of 12 fps otherwise. The AI was also very stupid. It lacked any intelligence and was either too easy or too hard.
If you are looking to build a quick deathmatch game, this is not the right tool either. The multiplayer lagged and lacked many features that could have been put into it. I think that TGC could have used their time more wisely to put together a package that could have been fully completed. The scripting also is very limited. There are not many commands to use and it follows the dreaded BASIC type language. If I were you, stay away! If you are someone with no programming skills whatsoever, do not purchase this package. Even though 3D Game Studio is my type of game engine, it is better for the beginners. At least it has better lighting and does not have 200mb exe sizes.
Also, they have a "community" set up for this package. Just to let you know, they are jerks. They will not help you and they will not be kind towards you. Please stay away from the community. The moderators are also very strict and will barely let you get your two cents in.
Another thing: This puts a new definition on slow! The loading times take literally up to 20 minutes per level, and then the levels play slow.
My opinion: Do not buy.
The output is OK but FPSC IS sluggish and wants a system with power to push it along. I would consider this program a TOY and not a platform for developing a serious game. It is fun but needs a serious tweaking to make it stable and MUCH less system hungry.
Products like FPS Creator are the future for the hobby aspect, and later for the industry. Why should 3d world creation be complicated? Drag and drop...I'm all for it! Let the computer do the grunt work. That's what they're for! I just want to have fun and be creative! FPS Creator is NOT the solution, YET... but I am sure there is one coming. It's inevitable. Like when geeks finally closed their notepad program and realized it was cool AND practical to use Dreamweaver...get it?
Poor graphics, low res textures, limited networking, suicidal compiling time, etc, etc...
Bugs are systematic, importing from 3DS max is supported "a half" but when reading the docs and features everything works fine, but in fact even the support is buggy (oh yes forums, what a support...).
Newbies keep out, this soft has too much limitations even for noobs.
The simple drag and drop engine is filled with annoying bugs. Users have reported several bugs and issues with the program and there has been no report from the creators. (For a full listing of bugs, visit the web site and check in *their* forums).
The engine is very unstable. There is no load/save feature as indicated in their documentation. Again, this can be found in their user forums as more and more disgruntled users vent their fustrations.
Performance is very poor. You need a very high-end machine to run a simple program. Download the demo - it looks good, but once you start working with it, it falls apart in a hurry.
I do not recommend this program.
I've been following FPSCreator for some time. I've used it a bit and wrote an editor for its FPI Script.
- If you have no programming experience, you can make a quick shooter in no time flat
- The world editor is very nicely put together. You literally paint your levels together
- Decent community and the DarkBasic dev team is top notch. Great, hard working guys that are really striving to make game developing easy
- With such ease of use and click-together functionality, you pay the price of very little flexibility
- FPI (the scripting language) is one of the ugliest I've ever seen. It is very awkward and feels like you're using a language from the mid 80s.
- Yes you can create deathmatch games as easily as single player games, but you're limited to ONE LEVEL per exe.
- Speaking of exe, how about a 20-50 MB file for each exe?
- The built in AI is pretty limited.
I truly hope they keep up the work they've been doing, because FPSCreator has great potential. As it stands now though, it's still not mature enough to create any real games.
i have been using this product for a year now and i have had no problems. the game creators ltd have said if you keep FPSC updated you should have no problems and it worked its great, the scripting languege is a bit outdated but it is easy to use. the interface is great to use. you just drag and drop and you can sell your game with No royaltys.
if you want a decent game it takes up to a year to make for a decent game with all the features.