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- User Reviews
Fly3D 2.0 was released in 2002 and is included in the CD-Rom that accompanies Watt and Policarpo's 3D Games, Vol. 2 book. It features advanced BSP technology, PVS and view frustum culling, precise collision detection, new special effects like smoke and explosions, pre-computed radiosity lighting, optimized light maps lighting, dynamic lighting, stencil shadows, vertex- and bone-animated models, and much more. The Fly3D 2.0 downloads come with several demo levels and games, and more than a dozen user contributions are available. Current version is 2.10.
Depth of Field
- Shadow Mapping
- Mesh Loading
- Keyframe Animation
- Skeletal Animation
- Basic Physics
- Collision Detection
- Rigid Body
- 2D Sound
- 3D Sound
Shader and world builders
|License Name||Price in $US||Source Code Included?||Additional information|
|Commercial Licence. The Fly3D 2.0 full software package, including the engine, SDK and tools with full source code.|
Great engine to work with.
Pros, Cons, and Summary
The engine was designed with a plugin like nature which makes modifing the source very easy and adding new code very simple.
Prototyping a game is very easy done. Once you understand the dll process you will have a game up and running in no time at all.
The engine is very stable. Most of the bug testing now is making sure the engine has no problems with the lasted cards and drivers as they come to the market.
Performance of this engine is great. It runs smoothly on old systems.(The oldest that I have tested is a P2 300 with a voodoo 2 and it runs pretty smooth with no advanced shaders being used) On newer systems the engines moves great with very large scenes and highly detailed scenes with vertex shaders.
Documentation of the engine is a little lacking without the two books. The online documentation that comes with the download is outdated and does not represent some major changes from 2.0 to 2.10
Unless you get a special licence for fly 2.0 your main support will come from the forums.
The engine is fun and easy to use if you set down and learn the plugin interface. You will have a prototype of your game up and running in no time.