FireFlame

Engine default

Website:
http://www.firestorm.go.ro

Developer:
Ciorba Cristian (FireStorm)

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

FireFlame is a step-by-step tutorial engine designed for people who don’t know how to write a game engine from the ground up.

Supported Features

General

  • Object-Oriented Design
  • Other Easy to use, great starting point for demos
  • Render-to-Texture
  • Fonts
  • GUI

  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Depth of Field
  • Motion Blur
  • Sky
  • Water
  • Fire
  • Explosion
  • Decals
  • Fog
  • Weather
  • Mirror

Lighting

  • Per-vertex
  • Per-pixel
  • Lightmapping
  • Radiosity

Shadows

  • Shadow Mapping
  • Shadow Volume

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected
  • Procedural

Shaders

  • High Level

Meshes

  • Mesh Loading
  • Progressive

Scene Management

  • General
  • Octrees
  • Occlusion Culling
  • LOD

Animation

  • Inverse Kinematics
  • Keyframe Animation
  • Animation Blending

Terrain

  • Rendering
  • CLOD

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics

Networking

  • Client-Server
  • Master Server

Artificial Intelligence

  • Scripted

Sound

  • 2D Sound
  • 3D Sound

Tools & Editors

Supported.

Scripting

Supported.

Licensing

License Name Price in $US Source Code Included?
GPL Free Yes

This engine hasn't been reviewed yet. Be the first!

Write a Review

Suggest Edits

Last edited Sep 27, 2011 at 10:26

Are your the owner of this engine? Let us know to be able to update it, and reply to reviews, and other benefits.