FireFlame
Website:
http://www.firestorm.go.ro
Developer:
Ciorba Cristian (FireStorm)
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
FireFlame is a step-by-step tutorial engine designed for people who don't know how to write a game engine from the ground up.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Other Easy to use, great starting point for demos
- Render-to-Texture
- Fonts
GUI
Environment Mapping
Lens Flares
Billboarding
Particle System
Depth of Field
Motion Blur
Sky
Water
Fire
Explosion
Decals
Fog
Weather
Mirror
Lighting
- Per-vertex
- Per-pixel
- Lightmapping
- Radiosity
Shadows
- Shadow Mapping
- Shadow Volume
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Volumetric
- Projected
- Procedural
Shaders
- High Level
Meshes
- Mesh Loading
- Progressive
Scene Management
- General
- Octrees
- Occlusion Culling
- LOD
Animation
- Inverse Kinematics
- Keyframe Animation
- Animation Blending
Terrain
- Rendering
- CLOD
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics
Networking
- Client-Server
- Master Server
Artificial Intelligence
- Scripted
Sound
- 2D Sound
- 3D Sound
Tools & Editors
Supported.
Scripting
Supported.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| GPL | Free | Yes | |
Last edited Sep 27, 2011 at 10:26
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