FireFlame

Engine-default

Website:
http://www.firestorm.go.ro

Developer:
Ciorba Cristian (FireStorm)

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

  • Overview
  • User Reviews

FireFlame is a step-by-step tutorial engine designed for people who don't know how to write a game engine from the ground up.

  • Screenshots
  • Videos
No screenshots available.

No videos available.

Supported Features

General

  • Object-Oriented Design
  • Other Easy to use, great starting point for demos
  • Render-to-Texture
  • Fonts
  • GUI

  • Environment Mapping

  • Lens Flares

  • Billboarding

  • Particle System

  • Depth of Field

  • Motion Blur

  • Sky

  • Water

  • Fire

  • Explosion

  • Decals

  • Fog

  • Weather

  • Mirror

Lighting

  • Per-vertex
  • Per-pixel
  • Lightmapping
  • Radiosity

Shadows

  • Shadow Mapping
  • Shadow Volume

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected
  • Procedural

Shaders

  • High Level

Meshes

  • Mesh Loading
  • Progressive

Scene Management

  • General
  • Octrees
  • Occlusion Culling
  • LOD

Animation

  • Inverse Kinematics
  • Keyframe Animation
  • Animation Blending

Terrain

  • Rendering
  • CLOD

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics

Networking

  • Client-Server
  • Master Server

Artificial Intelligence

  • Scripted

Sound

  • 2D Sound
  • 3D Sound

Tools & Editors

Supported.

Scripting

Supported.

 

Licensing

License Name Price in $US Source Code Included? Additional information
GPL Free Yes

This engine hasn't been reviewed yet. Be the first! Btn_addreview

Last edited Sep 27, 2011 at 10:26

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