Eternity
Website:
http://www.tsgroup-inc.co...
Developer:
TS Group Entertainment LLC.
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
Eternity allows you to start developing content for your own game project from the beginning of development. The C++ tools incorporated in Eternity can save you up to 10 months of development time, efforts and money. Eternity contains dozens of standard pre-designed solutions allowing your programmers to concentrate on more imaginative tasks.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- Both binary and Text file formats for any entity (Geometry, Materials, Cameras, Lights, etc.)
- Pentium III optimized pipeline
- multi-genre game engine
- full general camera model, which allows the developer to place the viewpoint wherever he desires
- Fixed-function
- Materials that will be placed onto a landscape in accordance with specified altitude and slope angle
- Realtime smoothing of materials' transition, saving your artists time from drawing all texture transitions and saving texture memory
- meticulous manual and assembler-based optimizations in critical areas of the code
- Environment Mapping
- Lens Flares
- Billboarding
- Particle System
- Sky
- Water
- Fog
- Weather
- Procedural infinite sphere with several cloud layers or use created 3D model
- Cloud drift depending on wind direction
- Multiple transparent cloud layers
- Dynamic layer change algorithm providing "Day-Night" or weather change effects
- Simulation of water or time erosion
- Water surface generation using procedural textures or multi-texturing
- Realistically recreated snow and rain particles
- haze/fog effect supported: range based, Z-based, and volumetric
- Patches
Lighting
- Per-vertex supports an UNLIMITED number of static and dynamic RGB lights. These lights can be of any color and may be points or infinitely distant lights.
Shadows
- Shadow Mapping
Texturing
- Basic
- Multi-texturing
- Mipmapping
- Procedural
Meshes
- Mesh Loading
- Skinning
- Progressive Point-binding feature that allows you to "bind" various objects (like weapons) to any part of the character's body
Scene Management
- General
- Portals
- Occlusion Culling
- PVS
- LOD
- Large lifelike outdoor environments
- Indoor/Outdoor scenes integration
- Scene import from 3D Studio MAX
- large scale database manager provides with a method to add, delete, process and draw hundreds of thousands of game objects in real-time, by applying effective hashing algorithms and providing methods to cull out invisible objects.
- The TruNature module serves as a realistic environment renderer. It utilizes sophisticated mathematical algorithms developed by Russian mathematicians to render landscape and fill them with dense vegetation.
- Realtime generation of adaptive LOD during rendering in accordance with distance from camera and view angle
- Tunable polygon budget can be adjusted in realtime
Animation
- Keyframe Animation
- Skeletal Animation
- Animation Blending Skeletal animation import from Character Studio or MoCap software (BHV format is supported)
Terrain
- Rendering
- CLOD
- Terrain generated in a standalone editor by applying height map or skeleton lines to regular square grid
- Grid size varies from 32 to 4096 points in each direction
- Vegetation will be placed on landscape in accordance with specified altitude, area definition and terrain properties
- Sophisticated algorithms allow rendering up to several dozen thousands trees in realtime
Physics
- Collision Detection
- Dynamic collision detection with game world provides visible splashes from rain drops
- Collision detection performed in two stages: first is to apply the hierarchical bounding sphere intersection tests to pairs of object; second stage uses an extension of oriented bounding boxes (OBBs) supporting non-orthogonal oriented bounding boxes with velocities.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | $44,000.00 | Yes | View Details |
| Single product license: for only one commercial product; free upgrades within first 18 months, 5-day on-site training; 6 months support; no royalties | |||
| Proprietary | $99,000.00 | Yes | View Details |
| Site license: unlimited number of commercial products; unlimited upgrades, 14-day on site training; 18 months support; no roylaties | |||
Last edited Dec 06, 2011 at 10:42
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