Espresso3D
Website:
http://www.espresso3d.com
Developer:
Curt Moxley
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, Mac OS X
Languages Written In:
Java
Languages Supported:
Java
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
Espresso3D is a Java 3D engine with continually added support for all aspects of game and application development including collision detection, map loading, rendering, lighting, animation, etc.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
Plug-in Architecture
Particle System
Lighting
- Per-vertex Dynamic lighting
Shadows
- Shadow Volume
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Textureset and texture loading built
- Texturesets and textures can be defined at the map level, actor level, or programatically
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
Scene Management
- Portals
Animation
- Skeletal Animation
Terrain
- CLOD
Physics
- Collision Detection All combinations of Segment, Triangle, Bounding Sphere, AABB and Unaligned BB
Sound
- 2D Sound
- 3D Sound Espresso3D uses LWJGL to access the OpenGL API for rendering and OpenAL API for sound.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | View Details |
| Free for non-commercial use. Commercial cost will vary on current featureset, but will be lower than similar engines. | |||
Last edited Dec 06, 2011 at 10:42
Are your the owner of this engine? Let us know to be able to update it, and reply to reviews, and other benefits.
