Jan 01, 2000
Windows, Linux, Mac OS X, iOS, Browser-based, Google Android
Languages Written In:
“Esenthel” is a mix of words: Essential and Essence.
Esenthel Engine is a Next-Gen Computer Game Engine.
Mission - Create the Best Game Engine in the Universe.
Perfect for both 2D and 3D.
Application State Manager
Complete Math Library
Material Texture Types
Importing 3D Models
MMO Capable - Tutorials available
Pathfinding * 2D Pathfinding * 3D Navmesh Pathfinding (Recast/Detour Library)
Music and Ambient System
Looks and works the same on all Platforms.
Fully customizable and extendable.
Editor Network Interface
|License Name||Price in $US||Source Code Included?|
|Free for non-commercial use|
|Commercial use (Binary Monthly)|
|Commercial use (Binary Yearly)|
|Commercial use (Binary + Source Code)|
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After using the engine for some time, i can only say this so far:
The engine is packed with features, for the price you pay, you get top dollar in features in return (and they work!).
The engine is easy to use, however, some things can mess up, like the Material editor wich i wished where by itself and not build into the mesh editor, and some functions is more annoying then useful (like rotating textures on mesh by accident, almost everyone use UV mapping).
The engine is stable, i have yet to have anything crash on me, and the FPS is really really good (but still need alot of optimization.
For support, the forum is decent for support, the "owner" / creator is there to answer what you might have of issues, and quick to fix eventual bugs.
However, if you can use UDK for your project, i highly recommend that one too.