Esenthel Engine

83fd2fa0 a9ff 438e b282 9d7701b60e8f

Website:
http://www.esenthel.com

Developer:
Esenthel

Launched:
Jan 01, 2000

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X, iOS, Browser-based, Google Android

Languages Written In:
C/C++, Java, Obj-C, JavaScript, Assembly

Languages Supported:
C/C++, Obj-C, JavaScript, Assembly, Proprietary

Graphics APIs:
OpenGL, DirectX

Rating:
  (51 reviews)

Editor:
00000000000000000000000000000000 drean

“Esenthel” is a mix of words: Essential and Essence.

Esenthel Engine is a Next-Gen Computer Game Engine.

Mission - Create the Best Game Engine in the Universe.

Supported Features

General

Platforms

  • Windows
  • Mac
  • Linux
  • Android
  • iOS
  • Web

Perfect for both 2D and 3D.

API’s

  • DirectX 9, 10, 10.1, 11 (Shader Model 2, 3, 4, 4.1, 5)
  • Open GL
  • Open GL ES
  • Web GL

Renderers

  • Deferred
  • Forward
  • Simple

Game Updating/Patching

  • Uploader Tool for uploading Game Patches
  • Only new/modified files are uploaded
  • Data Encryption
  • Data Compression
  • Patcher Class for downloading Game Patches

File Management

  • File Classes
  • Binary
  • Text
  • Xml
  • Chunked
  • Encodings
  • ANSI
  • UTF-8
  • UTF-16
  • Data Encryption
  • Data Compression
  • Packaging Files to PAK Archives (Creating New and Updating Existing)
  • Basic IO Operations - Iterating/Creating/Deleting/Recycling/Copying/Moving/Accessing of Files and Folders

Memory Management

  • Memory Leaks Detection
  • Data Encryption
  • Memory Status (Usage, Available)
  • Memory Containers (with out-of-bounds checks in Debug mode)
  • Simple Continuous (uses least amount of memory possible)
  • Dynamic Continuous (default)
  • Blocked (fast for frequent adding of new elements)
  • Blocked Extended (preserves memory address of all elements)
  • Temporary (avoids dynamic memory allocation)
  • List
  • Cache (for loading Assets, with Automatic Reference Counting for small memory usage)
  • Map (fast Element access based on its Key)
  • Grid (stores Data in Cells of a 2D map)
  • Sorting, Randomizing, Rotating of Element Order
  • Data Compression
  • RLE
  • Snappy
  • LZ4
  • ZLIB
  • LZMA
  • Hash Calculation
  • CRC32
  • MD5
  • SHA2-256

Text Strings

  • 8-bit and 16-bit (Unicode) String Classes
  • String Functions - Case Up/Down, Set, Append, Get Length, Compare, Equal, Starts/Ends with, Contains, Replace, Split, Get Extension, Not Extension, Path, Base Name, Start, Not Start, Relative Path, Normalize Path
  • Text <-> Number Conversion
  • String Library - Storing frequently occuring Strings with least amount of bytes possible

Application State Manager

  • Intro, Menu, Game states and similar
  • Initialize, Update, Draw, Shut Down
  • Smooth Fade between States

Timer

  • Application Time
  • Frame Time
  • Frames Per Second
  • Dynamic Game Speed adjustment for “Bullet Time” effects (with automatic Sound speed adjustments)

Complete Math Library

  • Math Functions - Minimum, Maximum, Average, Abs, Saturate, Sign, Trunc, Round, Ceil, Floor, Frac, Align, Sqr, Cube, Sqrt, Cbrt, Pow, Ln, Log2, Sin, Cos, SinCos, Tan, CTan, ACos, ASin, ATan, Angle, Linear Interpolation, Hermite Interpolation, Power Interpolation, 4-Values Interpolation, Equation solving of 0th, 1st, 2nd and 3rd degree, Simultaneous Equation Solving
  • Vector Classes (2D/3D/4D, Integer/Float/Double) - Add, Subtract, Multiply, Divide, Change Sign, Abs, Minimum Component, Maximum Component, Minimum Index, Maximum Index, Normalize, Length, Squared Length, Set Length, Dot Product, Cross Product, Perpendicular, Comparing, Epsilon Comparing, Matrix Transforming
  • Matrix Classes (3x3/4x3/4x4, Float/Double) - Moving, Scaling, Rotating, Multiplying, Inversing, Normalizing, Mirroring, Calculating Angle and Axis of Rotation
  • Quaternion Classes
  • Geometry Shapes (Plane, Point 2D/3D, Edge 2D/3D, Triangle 2D/3D, Quad 2D/3D, Rectangle, Box, Oriented Box, Circle, Sphere, Capsule, Tube, Torus, Cone, Pyramid) - Calculating of Surface Area, Volume, Distance Between, Transforming (Moving, Rotating, Scaling, Transforming by Matrix), Basic Collision Detection, Drawing, Projecting 3D shapes to on-screen 2D shapes, Frustum Culling
  • High Precision (512-bit) Numbers - Add, Subtract, Multiply, Divide, Mod, Square, Square Root
  • Random Value Generator - Integers, Floats, Vectors, Directions and Points (with uniform distribution) both inside or on surface of Geometry Shapes
  • Calculator Functionality - Calculating values from Text Strings

Thread Management

  • Threads
  • Critical Sections
  • Synchronization Events
  • Read/Write Locks
  • Executing Processes with their STDIO Output Readback

Other

  • Unique ID (UID) generation
  • CPU Detection
  • Log File support
  • Date and Time Classes
  • DLL support (from both Files and Memory)
  • System Screen Capture
  • System Language Detection
  • System Clipboard support
  • System Drag and Drop File support
  • System Windows Management
  • System Paths Detection
  • Windows Registry Access
  • Process Management

Lighting

  • Dynamic Ambient Occlusion (SSAO)
  • Fully Dynamic Lighting
  • Directional
  • Point (with realistic and small attenuation)
  • Cone
  • Volumetric
  • Bloom
  • Glow
  • Sub-Surface Scattering
  • High Precision (64-bit) Rendering
  • High Dynamic Range (HDR) Tone Mapping
  • Cel-Shading

Shadows

  • Shadow Mapping
  • Cascaded Shadow Maps (1-6 maps)
  • Soft Shadows
  • Shadow Jittering
  • Supported for all Light Types

Texturing

Texture Compression

  • S3
  • DXT1/BC1
  • DXT3/BC2
  • DXT5/BC3
  • PowerVR
  • PVRTC2
  • PVRTC4
  • Ericsson
  • ETC

Importing Textures

  • BMP
  • PNG
  • JPG
  • WEBP
  • TGA
  • DDS
  • PSD
  • ICO

Texture Modes

  • Software
  • 2D
  • 3D
  • Cubemaps (Skyboxes)

Material Texture Types

  • Color
  • Alpha/Opacity
  • Normal
  • Bump/Height
  • Specular
  • Glow
  • Detail
  • Color
  • Normal
  • Macro
  • Reflection
  • Light Map

Texture Processing

  • Get/Set Pixel
  • Resize
  • Crop
  • Average/Blur
  • Sharpen
  • Noise

Shaders

  • Bump Mapping
  • Normal Mapping
  • Parallax Mapping
  • Relief Mapping
  • Per-object Motion Blur
  • Depth of Field
  • Sun with Sun Rays (God Rays)

Meshes

Importing 3D Models

  • FBX - Autodesk Filmbox
  • DAE - Collada
  • OBJ - Wavefront
  • 3DS - 3D Studio Max
  • B3D - BlitzMax
  • MS3D - MilkShape 3D
  • PSK PSA - Unreal Engine
  • BVH - Biovision Motion Capture
  • X - DirectX
  • ASE - ASCII Scene Export
  • WRL - VRML

Meshes

  • Block Based Meshes
  • Ambient Occlusion calculation
  • Terrain Heightmap Meshes
  • Ambient Occlusion calculation
  • Up to 3 Materials Blending per Triangle
  • Optimization
  • Vertex Cache
  • Simplification (Vertex/Triangle Reduction)
  • Level of Detail (LOD) Generation
  • Constructive Solid Geometry (CSG)
  • Triangulation
  • Dynamic Mesh Generation

Scene Management

Game Manager

  • Unlimited Sized Worlds
  • Terrain and Object Manager
  • Multi-Threaded
  • Updating
  • Rendering
  • Serialization
  • Streaming World Data
  • Low Memory Usage
  • In-background - No pauses when travelling through Worlds

Animation

Animation System

  • Skeletal based
  • Up to 256 Bones
  • Multiple Animation Blending
  • Inverse Kinematics
  • Animation Events
  • Item Slots
  • Animation Optimization
  • Removal of Redundant Keyframes
  • Level of Detail (LOD) - Animating fewer Bones
  • Keyframes
  • Target Orientation
  • Relative Rotation
  • Position Offset
  • Scale Factor

Terrain

  • Unlimited Sized Worlds
  • Streaming World Data
  • Low Memory Usage
  • In-background - No pauses when travelling through Worlds

Physics

Engines

  • Nvidia PhysX
  • Bullet

Functionalities

  • Multi-Threaded
  • Dynamic, Kinematic and Static Actors
  • Plane
  • Box
  • Ball
  • Capsule
  • Tube
  • Convex Mesh
  • Triangle Mesh
  • Joints
  • Fixed
  • Hinge
  • Spherical
  • Sliding
  • Distance
  • Breakable
  • Ragdolls
  • Character Controllers
  • Vehicles/Cars
  • Cloth
  • Destructible Objects
  • Triggers
  • Ray, Sweep and Overlap tests

Networking

Functionalities

  • Headless (can run without a GPU on board - for Servers)
  • Data Compression
  • Data Interpolators
  • MAC Address Detection
  • Local/Global IP Detection
  • Sending Mails

Connections

  • HTTP - Downloading/Uploading files
  • FTP
  • Low Level TCP/UDP
  • High Level Connection/Server

SQL

  • Microsoft SQL Server
  • MySQL
  • SQLite

Online Stores

  • Esenthel Store Integration
  • Google Play - In-App Billing
  • Apple Store - In-App Purchases

MMO Capable - Tutorials available

  • Client, Server and Launcher applications
  • Account Creation/Removal
  • Character Creation/Removal
  • Log in/Log out
  • Awareness of Nearby Players
  • Chat
  • Inventory

Artificial Intelligence

Pathfinding * 2D Pathfinding * 3D Navmesh Pathfinding (Recast/Detour Library)

Sound

API’s

  • Direct Sound
  • Open AL
  • Open SL

Supported Formats

  • WAV
  • OGG Vorbis

Music and Ambient System

  • Automatically plays songs from provided lists
  • Continuous or Random/Shuffle Playback
  • Crossfade

Functionalities

  • 1D and 3D Positioning (Surround System)
  • Playing Dynamically Generated Sounds
  • Capturing Audio (Microphone Recording)
  • Custom Volume for different Sound Groups
  • Sound Effect
  • Music
  • Ambient
  • Voice
  • Global

Video

  • Theora codec playback

Tools & Editors

Editor

  • Looks and works the same on all Platforms
  • Collaborative Development
  • Real-Time Automatic and in-background Synchronization of all Project Elements (including Worlds) between Team Members
  • Account Management for Team Members (Email, Password, Permissions)
  • Works both Online and Offline
  • Automatic and in-background World Processing
  • Drag and Drop Asset Importing
  • Unlimited Sized Worlds
  • Automatic World Mini-Map Generation
  • Creating Terrain/Heightmaps
  • Hand Painting
  • Importing from Images
  • Programatic Generation
  • Powerful Game Object Class System
  • Base Objects/Classes with custom Parameters
  • Extending Base Objects with Parameter overriding
  • Project Elements Management
  • Renaming and re-arranging (moving to different folders) does not require making any changes to codes or other resources
  • Removed elements are restorable
  • Auto Publishing
  • Source Code Compilation
  • Game Assets Packaging
  • Data Optimization for Mobile Platforms
  • Data Encryption
  • Data Compression

UI

Looks and works the same on all Platforms.

Fully customizable and extendable.

Gui Objects

  • Button
  • CheckBox
  • ComboBox
  • Context Menu
  • Desktop
  • Custom Element
  • Image
  • List
  • Menu
  • ProgressBar
  • Region
  • SlideBar
  • Slider
  • Tabs
  • Text
  • TextLine
  • Viewport
  • Window
  • Window IO (File/Directory selection)

Fonts

  • Automatic Font Generation
  • Unicode (Asian Characters)
  • Custom Color, Size, Shadow and Aligning

Scripting

Programming

  • Based on the fastest and industry-standard language - C++
  • Very Clean and Simple API
  • Works with multiple IDE’s
  • Visual Studio (Windows)
  • Xcode (Mac)
  • NetBeans (Linux)
  • Code Editor built-in to the Engine (all Platforms) offering some extra advantages
  • Powerful Auto-Complete
  • Headerless Programming (write code just once, without duplicating it to headers)
  • No need for Header Files, Forward Declarations or Class Rearrangement
  • many more

Editor Network Interface

  • Sending Commands to the Editor from custom made Applications
  • Programatic access to Project Elements
  • Programatic access to World Terrain and Objects

Input

  • Keyboard
  • Asian Characters Input (Windows IME)
  • Mouse
  • Setting custom Mouse Cursor
  • Clipping Mouse Position to a custom Rectangle
  • Joypads
  • Vibrations/Force-Feedback
  • Xbox Controllers
  • Samsung Gamepad Controller
  • Touch Screen
  • Accelerometer
  • Gyroscope
  • Magnetometer
  • Orientation
  • GPS

Special Effects

Effects

  • Tesselation
  • Sky (Atmospheric or Skybox)
  • Decals
  • Clouds
  • Edge Detect
  • Water (Ocean, Lake, Rivers) Rendering with real-time reflections
  • Fur Rendering
  • Fog (Global and Local)
  • 3D Model Highlighting and Outlining
  • 3D Holographic Images
  • Particles
  • Soft Particles
  • Motion Blur Stretching
  • Animated Source Images
  • Custom Emitters
  • Geometry Shapes
  • 3D Models
  • Animated Skeletons
  • Screen Color Transformations

Functionalities

  • Stereoscopic Rendering (Oculus Rift)
  • Windowed and Fullscreen
  • Custom Viewports
  • Taking Screenshots
  • Screen Synchronization
  • Gamma Control (Screen Brightness)
  • Dithering
  • Screen Aspect Ratio Control
  • Vertex Buffering for Simple Graphics (Images, Gui Objects, Geometry Shapes, ..)

Anti-Aliasing

  • Multi-Sampling (MSAA)
  • Super-Sampling (SSAA)
  • Fast Approximate Anti-Aliasing (FXAA)
  • Morphological Anti-Aliasing (MLAA)
  • Subpixel Morphological Anti-Aliasing (SMAA)
  • Edge Softening

Licensing

License Name Price in $US Source Code Included?
Proprietary Free No
Free for non-commercial use
Proprietary $11.40 No
Commercial use (Binary Monthly)
Proprietary $114.00 No
Commercial use (Binary Yearly)
Proprietary $228.00 Yes
Commercial use (Binary + Source Code)

Write a Review

Showing 26-50 of 51

2 of 6 people found the following review helpful

Esenthel Engine

  by 00000000000000000000000000000000 JoshHeartnet Jul 04, 2009 at 14:33

Normally I don't write this kind of reviews, but this time I wanted to make an exception.

I've tested a lot of engines out there, some of them looked good at start, easy editing, they looked simple and fun, but when wanted to make some more complex games in them, it appeared that it just can't be done.

But when I've tried Esenthel Engine, things started to look totally different.
No limitations, no poor scipts, instead you get full access to the game mechanics, you do things in c++ where you can program the game manually or use already available classess.
Existing functions are so easy and very well commented.

The tools are great, very intuitive, everything what needs to be done is already there.

So far this is the best engine I've found.

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1 of 3 people found the following review helpful

The best engines i ever used

  by 00000000000000000000000000000000 DamianB Apr 08, 2011 at 11:14

I think Esenthel Engine is the best engine. It have very nice World Editor, Converter, etc...

Its cheap for develop games.

And it is very easy. (Not for beginners in C++ and beginners 3D Programming). But if you have some knowledge in C++ and 3d programming. You can make very good game with this engine.

And lot of tutorials. Very lot of!

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1 of 3 people found the following review helpful

Great Engine, Great Support

  by 00000000000000000000000000000000 Brainache Jun 24, 2009 at 15:29

I have used many engines over the years, and Esenthel is in a class by itself. The rendering quality is what truley sets this engine apart. Soft shadows & natural lighting. Beyond that - the coding style used makes it quick and easy to prototype an idea. Includes all tools needed to import models from several key formats quite easily. Full physics with great frame rates.

Outstanding and always improving!

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1 of 3 people found the following review helpful

Best Engine!

  by 00000000000000000000000000000000 MoonX49 Jun 24, 2009 at 09:01

The best free engine which has had one.
1. Very good support.
2. Very easy to use.
3. Very good tutorials.
4. A lot of helpful tools.
5. Large documentation.
6. Continuously updates.

Rate: 6/6

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1 of 3 people found the following review helpful

;)

  by 00000000000000000000000000000000 ptys Jun 23, 2009 at 16:37

Esenthel is worth notice not only for his numerous advantages, which you can see above. First of all you should to check Esenthel engine because of its author. Grzesiek (drean) is extremely inspiring person! Despite of his young age (Hi is 24 I suppose) He works constantly on this engine for years! His commitment, passion and attitude are admirable :D

Secondly, you should check our growing and supportive Esenthel community. If Grzesiek will not help you within an hours, surely someone from old users will do :D (Esenthel support deserves 6 stars :D).

Its hard to rate "Features". Its too much of them and each month something new appears :D If you need something that is not included, this will surely appear in future :)
I have the same problem with "Ease of use" rate. Everybody learns in different way, and, if you have some troubles with learning Esenthel, lots of tutorials or/and Grzesiek will help :D
"Stability & Performance"... well, i have an old computer and I've didn't noticed any problems, so... :) You should check it by yourself :P

Yep, I know, this isn't an objective review but I've tried... and sorry for my English (this excuse is so lame :( ).

Don't waste this opportunity to learn something interesting and join Esenthel community! :P
Cheers!

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1 of 3 people found the following review helpful

This engine is so special

  by 00000000000000000000000000000000 hwlim Jun 23, 2009 at 14:02

The package includes a lot of mini C++ projects to demostrate the features of the engine, very good for beginner to learn the features quickly. You will be impress when you look at those demo, and have a good excuse to learn C++.

The author update the engine very frequently, I really appreciate it.

Comes with a lot of good effect, with mini demo. (oh I repeat again)

You don't need to spend a penny to use all the features of the engine, and no trial period.

Very complete toolset, what else you want to complain?

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1 of 3 people found the following review helpful

The best engine ever

  by 00000000000000000000000000000000 Eriks Jun 19, 2009 at 21:29

I think that this is the best (free ;d ;d ;d) engine for young programmers. (((((sorry my english :P))))) Easy in use, perfect support, good features, stability and performance are excellent :) PERFECT ( FREE ) ENGINE

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1 of 3 people found the following review helpful

This engine is Perfect!

  by 00000000000000000000000000000000 Koniu_Slincer Jun 06, 2009 at 11:15

I use this engine from February 2007, and I'm very happy. Perfect support, very easy to use ;)
I command this engine warmly.

The Apocalypse: Slincer based this engine (www.slincer.com).

Licence is very profitable

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1 of 3 people found the following review helpful

A perfect engine for game programmers

  by 00000000000000000000000000000000 Harrymaster Jun 05, 2009 at 22:07

I have been using Esenthel Engine since February 2007 and I must tell that it is the best engine which I have ever seen. Everything what author of this engine wrote about it is true. It's fast, easy and has a lot of features. What's more everyone who work with EE has a brilliant technical support. I think that Esenthel Engine is really better choice than another engines like OGRE.

And finally - if you and your team wants to make a real game and work with professional engine you should try Esenthel Engine immediately.

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1 of 3 people found the following review helpful

Read The Review

  by 00000000000000000000000000000000 GeorgeGonzales May 06, 2009 at 19:08

I'd like to describe shortly my experiences with Esenthel Engine:
- Watched the screens
- Downloaded the engine
- Checked the codes
- Tried out the tutorials

And finally, I thought to myself - This is holy s*** amazing!

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1 of 3 people found the following review helpful

Engine which I was looking for.

  by 00000000000000000000000000000000 johnnyzib May 05, 2009 at 09:47

I'm absolutely amazed by this engine, it has huge potential. Just by the look on supplied tutorials you can see that it's very easy to use.
The graphics are top notch - you won't find any better rendering quality than you can find in this engine.
Features are great and very well developed, everything is ready and awaits to be used.
The API is extremely clean and very well commented.
This is exactly the thing which I was always looking for.

Try it immediately - you won't go back to any other engine!

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1 of 4 people found the following review helpful

Esenthel Engine review

  by 00000000000000000000000000000000 TheCoder Jun 20, 2009 at 07:38

If you want to have cheap (and free for non-commercial use), fast, stable, extremely easy to use engine with great support from engine creator and help from very nice community - now you know where to find it. Esenthel Engine is truly high quality, good optimised solution that allows you to create any kind of game in really short period of time. I recommend this engine to everyone - from newbie to professionals.

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1 of 4 people found the following review helpful

perfect engine

  by 00000000000000000000000000000000 igorwojtowicz Jun 19, 2009 at 21:38

Engine is perfect
Always Lord Grzegorz will help the wrazie of mistake.
Engine contains tools as well as shaders
You by perfect documentation will learn coding in this engine quickly.

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1 of 5 people found the following review helpful

Loved this engine

  by 00000000000000000000000000000000 joacorock_gmail_com Oct 07, 2010 at 15:42

I tried so many engines and when i noticed esenthel i quikly moved to it.

It's awesome, exelent graphic options, easy to use and the libraries are very complete and useful

Try it and you will never use another engine ;) I promise :P

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1 of 5 people found the following review helpful

Amazing engine with the best Support

  by 00000000000000000000000000000000 McTomas Aug 28, 2010 at 12:39

I've been using this engine for almost a year and I must say that is the best one that I've used.
The support is amazing and is constantly being updated.
The new Directx 11 and Mac support features are a great asset to the engine, and acording to the RoadMap new good features are yet to come.

The best point for this engine is that it's FREE to use, and only 200USD for the commercial use.

The only down side I can see is the Gui support that is simple, confuse and limited. But has the minimum for game pause menus.

I recommend it to everyone :D

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1 of 5 people found the following review helpful

A very smart engine/framework

  by 00000000000000000000000000000000 taduad Aug 26, 2010 at 15:44

It have near full feature you need to make your AAA title game
Certainly not have something as Scaleform, Speedtree, HumanIK,Morpheme,DMM,... !
and not have intergrate Script Language as Python

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1 of 5 people found the following review helpful

Engine

  by 00000000000000000000000000000000 Jonass Feb 18, 2010 at 00:58

I've use this engine from some time and I must say that it's great. I'm starting my own business with games development and Esenthel Engine is exactly what I need. Try it because it's worth!

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1 of 5 people found the following review helpful

Awesome!

  by 00000000000000000000000000000000 sil0o Dec 06, 2009 at 00:13

an excellent cheap game engine with nice features and ease of use tht makes it perfect for Indie developpers. Unfortunately no code source, but it's really easy to implement nearly everything you want like LUA scripting.

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1 of 5 people found the following review helpful

Super, once you start useing you'll never go back.

  by 00000000000000000000000000000000 Stratosphere Oct 15, 2009 at 17:39

This engine can do thing most other engines that are free can't. I can really only compare it with Open Source engines because until now I've only used Open Source engines. It's very stable, and the support is great even if you haven't bought a license.

I gave it a minus one ease of use just because it's c++, but it have over 100 tutorials that come with it so that's not really a problem, you just have to read a few programming books ;p

Highly recommended.

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1 of 5 people found the following review helpful

EE Review

  by 00000000000000000000000000000000 Hu_Meng_Shou Oct 09, 2009 at 12:40

We are using the engine in our company for almost a year. So far we are more than satisfied. The support and vast amount of features is excellent. The development of the engine is so fast it's sometimes hard to keep up ;) There are no problems with stability (literally zero crashes or issues). The engine is becoming more powerful with every day.

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1 of 5 people found the following review helpful

The best engine.

  by 00000000000000000000000000000000 Krzysiek1105 Aug 02, 2009 at 04:30

I use the engine less than a month.
I am very happy that I am using this engine.
Forum offers quick help. .W all helped me. is really a great engine has a lot of guides, many of which can be learned.
Sorry for the mistakes but I am not good with English

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1 of 5 people found the following review helpful

Esenthel engine

  by 00000000000000000000000000000000 Adventura Jul 15, 2009 at 13:54

Very, very good. One of the best engine I've ever used. I've used this from some time and I can truly recommended. Easy, stable, still developing. What else I can say, try it!

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1 of 5 people found the following review helpful

I love it!

  by 00000000000000000000000000000000 McRoyal Jun 30, 2009 at 15:35

Very professional, very powerful, tech support is very fast and helpful.
I can honestly recommend this engine to anyone, both professionals and indies.
Try it out, you won't get back to any other engine.
5/5 Stars!

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1 of 5 people found the following review helpful

Very Satisfied

  by 00000000000000000000000000000000 Jack Apr 29, 2009 at 11:01

I've been using the engine for quite a long time, and since I've discovered that it has appeared in the engine's database I've thought I write a short review about it.
I've tried many engines and this one suits my needs perfectly.

First of all let me say that it isn't another game maker, this engine is designed specifically for the professionals being built on c++ architecture. So it isn't click-click-play, but gives you instead the bigger control over the game codes, which allow you to change the behavior of game objects, add custom classess and so, giving almost limitless freedom. From what I've seen so far you can easily make any kind of game in the engine.
Some may see this as a disadvantage making it harder to learn, but for making pro games, this is definitely the way to go, once you'll check the tutorials you'll see that it's actually very simple to code games in it.

A few words about graphics, while being a man who pays very big attention to details, I must say that the engine has one of the most advanced graphics out there, very complex shader system, and a lot of special effects.

The other thing that must be mentioned is the speed of development. I was very surprised how fast the engine grows with new features and functionality, almost every few days I can launch the autoupdating tool, and incorporate new engine features into my game.

What else? I haven't mentioned the tools, the engine comes with a package of multiple tools, including most importantly World Editor and Mesh Editor. Tools are very well designed, after playing with them for some time, my opinion is they are both very easy to use and very powerfull as well.

As for the stability, everything works like a charm. From the several months of working with the engine I've encounter at most 2 issues, each of them were solved in less than an hour since reporting.

Final Word? Get the engine, it's worth it.

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0 of 4 people found the following review helpful

A very good engine

  by 00000000000000000000000000000000 neo22 Jan 11, 2012 at 20:12

it's an excellent game engine, it's complete, feature full, easy to use, well thought, very well documented and also realy cheap (free for a non commercial use).
It's the perfect tool for game programmeurs.

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Last edited Aug 05, 2014 at 03:41