Equalizer

Engine default

Website:
http://www.equalizergraph...

Developer:
Stefan Eilemann

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application.

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Provides framework for parallel and scalable rendering
  • Does not interfere with the application’s OpenGL rendering code
  • Minimally invasive API, making application porting as easy as possible while delivering maximum performance
  • Can be combined with other rendering engines

Networking

  • Client-Server
  • Peer-to-Peer
  • Serverized configuration
  • Peer-to-peer infrastructure between rendering nodes

Licensing

License Name Price in $US Source Code Included?
LGPL Free Yes
Commercial support available from Eyescale Software GmbH

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Last edited Sep 27, 2011 at 10:26

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