Equalizer
Website:
http://www.equalizergraph...
Developer:
Stefan Eilemann
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, Mac OS X
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- Provides framework for parallel and scalable rendering
- Does not interfere with the application's OpenGL rendering code
- Minimally invasive API, making application porting as easy as possible while delivering maximum performance
- Can be combined with other rendering engines
Networking
- Client-Server
- Peer-to-Peer
- Serverized configuration
- Peer-to-peer infrastructure between rendering nodes
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| LGPL | Free | Yes | View Details |
| Commercial support available from Eyescale Software GmbH | |||
Last edited Sep 27, 2011 at 10:26
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