Elemental Engine II

Engine-default

Website:
http://www.phatyaffle.com

Developer:
Signature Devices, Inc.

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii, Nintendo DS/DSi

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
  (4 reviews)

  • Overview
  • User Reviews

Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.

Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at http://www.phatyaffle.com as a developer and the registration is free.

  • Screenshots
  • Videos
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Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System
  • Other XML based file formats where appropriate
  • Fixed-function
  • Render-to-Texture
  • Fonts
  • GUI

  • Environment Mapping

  • Lens Flares

  • Billboarding

  • Particle System

  • Motion Blur

  • Sky

  • Water

  • Fire

  • Explosion

  • Decals

  • Fog

  • Weather

  • Splines

Lighting

  • Per-vertex
  • Per-pixel

Shadows

  • Shadow Mapping

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Projected

Shaders

  • Vertex
  • Pixel
  • High Level Using HLSL

Meshes

  • Mesh Loading
  • Skinning

Scene Management

  • General
  • Octrees
  • PVS
  • LOD

Animation

  • Forward Kinematics
  • Keyframe Animation
  • Skeletal Animation
  • Animation Blending Uses Cal3D

Terrain

  • Rendering
  • Splatting

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body Built in Ageia Physics Engine

Networking

  • Client-Server
  • Peer-to-Peer
  • Master Server Using RakNet (libs provided)

Artificial Intelligence

  • Decision Making
  • Finite State Machines
  • Scripted Hierarchical State Machines interface to LUA or C++ action handlers

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound Uses OpenAL & OGG

Tools & Editors

Particle Editor
Terrain Editor
Object Editor
Database Editor
Lua Editor/Debugger
Hierarchical State Machine Editor
World Editor
GUI Editor
Animation Viewer
Model Viewer
MFC Based

Scripting

LUA scripting and Debugger

 

Licensing

License Name Price in $US Source Code Included? Additional information
Proprietary Free Yes

Showing 1-4 of 4
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Headache!

  Nov 03, 2009 at 20:40 by glaucomorais

We can't use this 'cause we need to compile a lots of things that have missing files. Oh man! It's a headache. What it have of features is what it don't have in support.

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Impossible to use

  Sep 25, 2009 at 15:19 by Cowabanga

Ok, when i saw this engine. I was very happy about it and it was something like this: OMGUOMG THIS IS AWSUM!!!!!!11
And, when i tried to install it, Ugh, don't remind me. It was like a huge unsharp needle.
And the adminstrator. Heh. He's drunk.

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could be good, till theres a .exe, don't bother

  Mar 12, 2009 at 23:04 by jsiewert

like the previous reviewer I jumped through all the hoops with excitement till I attempted to get the thing running, WHAT A HEADACHE!!!! I will be shying away from this till there is a stable installer for it. When that happens we will submit another review

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cooll maybe

  Mar 09, 2009 at 16:30 by scoace13

ok yeah when i looked at this engine i thought it was the best thing that had happend to me since...(not going there) but IT NOT it is imposiable to install you end up downloading and installing 80 difffrent products before you can even compile the thing and untill the installation ease improves its defenatly not going to be worrth the almost 6 day that i worked trying to get this on my PC....thank you and i done

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Showing 1-4 of 4
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Last edited Dec 28, 2011 at 13:11

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