Elemental Engine II
Website:
http://www.phatyaffle.com
Developer:
Signature Devices, Inc.
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii, Nintendo DS/DSi
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
(4 reviews)
- Overview
- User Reviews
Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.
Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at http://www.phatyaffle.com as a developer and the registration is free.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- Save/Load System
- Other XML based file formats where appropriate
- Fixed-function
- Render-to-Texture
- Fonts
GUI
Environment Mapping
Lens Flares
Billboarding
Particle System
Motion Blur
Sky
Water
Fire
Explosion
Decals
Fog
Weather
Splines
Lighting
- Per-vertex
- Per-pixel
Shadows
- Shadow Mapping
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
Shaders
- Vertex
- Pixel
- High Level Using HLSL
Meshes
- Mesh Loading
- Skinning
Scene Management
- General
- Octrees
- PVS
- LOD
Animation
- Forward Kinematics
- Keyframe Animation
- Skeletal Animation
- Animation Blending Uses Cal3D
Terrain
- Rendering
- Splatting
Physics
- Basic Physics
- Collision Detection
- Rigid Body Built in Ageia Physics Engine
Networking
- Client-Server
- Peer-to-Peer
- Master Server Using RakNet (libs provided)
Artificial Intelligence
- Decision Making
- Finite State Machines
- Scripted Hierarchical State Machines interface to LUA or C++ action handlers
Sound
- 2D Sound
- 3D Sound
- Streaming Sound Uses OpenAL & OGG
Tools & Editors
Particle Editor
Terrain Editor
Object Editor
Database Editor
Lua Editor/Debugger
Hierarchical State Machine Editor
World Editor
GUI Editor
Animation Viewer
Model Viewer
MFC Based
Scripting
LUA scripting and Debugger
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | Yes | |
Impossible to use
Ok, when i saw this engine. I was very happy about it and it was something like this: OMGUOMG THIS IS AWSUM!!!!!!11
And, when i tried to install it, Ugh, don't remind me. It was like a huge unsharp needle.
And the adminstrator. Heh. He's drunk.
could be good, till theres a .exe, don't bother
like the previous reviewer I jumped through all the hoops with excitement till I attempted to get the thing running, WHAT A HEADACHE!!!! I will be shying away from this till there is a stable installer for it. When that happens we will submit another review
cooll maybe
ok yeah when i looked at this engine i thought it was the best thing that had happend to me since...(not going there) but IT NOT it is imposiable to install you end up downloading and installing 80 difffrent products before you can even compile the thing and untill the installation ease improves its defenatly not going to be worrth the almost 6 day that i worked trying to get this on my PC....thank you and i done
Last edited Dec 28, 2011 at 13:11
