Ecere SDK

Engine default

Website:
http://ecere.org

Developer:
Ecere Corporation

Launched:
Jul 01, 1997

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X, FreeBSD, Google Android

Languages Written In:
Other

Languages Supported:
Other

Graphics APIs:
OpenGL, DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

The Ecere SDK features a cross-platform runtime library providing graphical user interface components, 2D and 3D graphics, networking, audio and more.

The 3D engine supports OpenGL, OpenGL ES and Direct3D. The library provides a linear algebra mathematics library including vectors, quaternions, matrices and planes. It has classes for hierarchical Objects, Meshes, Cameras, Materials and Lights.

Models can be loaded and saved through an extensible plugin architecture, with built-in .3DS format support. Materials, lights and cameras can also be loaded from 3DS files. The 3DS keyframed animation system is supported and loaded scenes’ objects, cameras and lights can be animated.

Supported Features

Lighting

Materials and Lights support

Texturing

Support for textures

Meshes

Mesh building constructs Support for loading 3DS object hierarchies, lights, cameras and meshes

Animation

3DS keyframing animation support

Terrain

Basic dynamic terrain engine based on ROAM (in terrainCameraDemo sample) (planetary scale geographic terrain with multiple LODs engine available in the GNOSIS SDK built on top of the Ecere SDK)

Networking

TCP/IP and UDP Sockets classes HTTP support Distributed objects support allowing to write networked applications without writing any network code.

Sound

Audio output support either writing directly to buffer or through mixer API

UI

Full-featured cross-platform UI

Input

State based input support for keyboard, mouse and joystick

Licensing

License Name Price in $US Source Code Included?
BSD Free Yes
Written in the eC language (http://ec-lang.org)

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Last edited Feb 20, 2015 at 04:45

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