DXQuake3
Website:
http://www.dxquake3.dsl.p...
Developer:
Richard Geary
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
(3 reviews)
- Overview
- User Reviews
The Quake3 engine (inc. multiplayer), rewritten in DirectX
- Screenshots
- Videos
Supported Features
General
- Other
- Multiplayer over LAN and Internet
- Faster frame rate than Quake 3
- Includes all the important components of the Quake 3 engine
- Gameplay rules are executed from the compiled Q3 Game DLLs
- Console provides a backbone for game management, and allows in-game console variables and commands
- Fixed-function
- Render-to-Texture
- Fonts
- GUI
- Direct3D state changes are minimised
- Uses over-bright bits for extra precision
- Billboarding
- Sky
- Decals
Fog
Splines
Quatratic curved surfaces (Q3 BSP format)
Lighting
- Per-vertex
- Lightmapping
- Lightmaps for static map lighting, simple dynamic per-vertex lighting for dynamic sources.
- Fog implemented for single and multipass textures
Shadows
- Projected planar Clipping algorithms to calculate shadow fragments
Texturing
- Basic
- Multi-texturing
- Mipmapping
- Complex scripted texturing, adjusted on pre-load to optimally use the graphics card's capabilities.
- Makes FULL use of the fixed-function pipeline.
Meshes
- Mesh Loading
- Tessellation
- Loads MD3 meshes and tags
- Dynamic tessellation of curved surfaces
Scene Management
- BSP
- PVS Dynamic curved surface detail levels
Animation
- Keyframe Animation
- Animation Blending Interpolated keyframe animation
Physics
- Collision Detection
- Q3 collision detection system requires the exact point of collision to be calculated
- Axis aligned box (AABB) against BSP Nodes and Brushes
- AABB against Curved Surface (triangles)
- Brush/Brush collisions
- Floating point truncation aware
Networking
- Client-Server
- Master Server
- Uses DirectPlay Server-Client interface
- Multithread safe using Critical Sections
- Delta-compression of client and server packets
- Playable over an ISDN internet connection
Sound
- 3D Sound DirectSound with optional 3D positioning and velocity
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| GPL | Free | Yes | View Details |
| Requires Quake3 Demo or Full version to run. | |||
a good one
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Last edited Dec 28, 2011 at 13:11
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