Languages Written In:
C/C++, C#, Visual Basic 6, VB.NET
C/C++, C#, Visual Basic 6, VB.NET
None (be one!)
DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools.
Using DX Studio you can build complete real-time interactive applications, simulations or games, for standalone use or for embedding in other Microsoft Office/Visual Studio applications.
The playback engine in both EXE and ActiveX DLL forms can be redistributed without any further royalties.
Drill down from document, to scene, to mesh, to vertex, to texture map.
|License Name||Price in $US||Source Code Included?|
|Free for commercial use|
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I am familiar with 4 other game engines
I must say DXSTUDIO is by far the best one as far as the workflow is concerned ,thanks to its intuitive engine architecture
Its event driven, semi - object oriented architecture makes this script language particulary suitable for game programming
I know that a lot of people may disagree but in my opinion the workflow is definitly the most important feature for a game engine
Graphic quality mainly depends on the artist
The engine , every engine, can do very little for you
there are still some minor stability problems manily for importing animated files
The speed should be also improved
This engine has been originally designed for virtual reality rather than for games , maybe this is the reason why it is a little slower than the other ones I own
Last but not least the comunity is fantastic
I have never seen a group of so nice and competent members, not to mention the excellent support provided by the development team
I have tried Torque,3D Gamestudio,Unity,DarkBasic Pro.
DXStudio beats them all.
In case you are wandering what the heck I am talking about.
Well,after downloading the freeware edition and giving it a try I can surely say:
1. DXStudio has the most easy to use interface that I have ever seen in a 3D/2D game engine. It's like every tool is talking to each other. You can compare DXStudio to other Game Engines,just like you would compare Maya to other 3D packages. DXStudio is defenitely the "Maya" among Game Engines.
I came upon this engine about a while ago,and I have to say that it's the most flexible,most powerful and most easy to use engine available on the market.
The features and ease of use allow you to have a simple prototype to a full working game up and running in no time !
This is an outstanding engine, in all ways too, all the editors are there you need to create most things, shaders are all there which you need in most games, with the ability to easily add extra shaders from good shader applications! the level editor is excellent allowing you to accomplish what you would need to make a game, with tutorials to run you through the runnings of the engine, which are very helpfull.
I have given it a 4 star because there wasn't a 3.5 and it's better than 3, reason being there is an annoying feature missing, there is no real-time soft shadows, so you are stuffed when it comes to casting shadows with opacity mapped objects (trees), this is an industry standard effect and this engine is classed as commercial, whoops.
[EDITED] I have just found out this feature will be implemented on next release, which is January, so I will adjust features to 5 star then.
Ease of use:
This engine is very easy to use, but 4 starts because there isn't a resource editor, eg. you can't setup (as far as I can tell) objects with effects attached to them, so then you can just drop them onto your map with the effects already there, the way you have to do it is drop all your objects onto your map, i.e. houses for a town, then you have to go over every object in the editor and attach smoke for the chimneys for example, every single one!! Other than that the engine is capable of making games fluently.
Stability and perf:
Great, very fast.
Again very good!
At the end of the day, if you are going to make a game, and it's not totally AAA (graphically) then this is your engine, there is no scary classes to program, missing chunks, it's all there, ready to be built into an exe.
I hate giving 5 stars across the board for anything, so I gave DXStudio a 4 in stability/performance. It's actually very stable, and performs probably better than any engine I've ever seen like it (and I've seen a lot of them). I gave it a 4 in that field only because they've still got a couple "luxuries" to include, and even the DXStudio team is still trying to figure out how to do certain things with it. Outside of that, there seems to be a way to do almost anything with this engine.
This isn't a a hardcore first person shooter or mmorpg engine, although you could pull those off with it way easier than with many other engines. This is a general purpose, all you can eat, incredibly easy to use, deploys to exe and webbrowsers, fully networked, super-smart engine for dummies and experts alike. I have never seen an easier interface. I THOUGHT I had when I was a Unity user. I have abandoned my Unity system (as much as I love them) and am fully addicted to DXStudio. In my first week, I accomplished what took me months to pull off with Unity. It's like an even easier, more powerful version of Unity but for the PC. I'm sure someone will get angry that I said that, but I'm standing by it. Don't let the crappy graphics on their site fool you... If you've been around other "general use/virtual world/viz'ing" engines, and you even try the free version of DX Studio, you will soon be posting a happy review here like I have...
DX Studio stands out because they pay attention to the details other engines don't. They have excellent documentation, lots of tutorials easily available from within the application, and they even build in simple modeling with all their other tools. Rather than having the tools be a collection of separate apps, they are all easily available within the main DX Studio application itself.
On rare occasions it has crashed, but that was the exception rather than the rule. The developers pay close attention to the forum and respond very quickly to user questions.
After looking through many of the other engines, this was the one on the PC that best balanced ease-of-use with a deep feature set and excellent documentation.
I started using DX Studio (in my spare time) about a month ago to create an interactive demo of a new house I'm planning to build.
I've not done much modelling or programming before so it was a bit daunting, but DX Studio has a very simple interface and I was able to build and place models quickly.
I also found the material editor easy to use and have been able to add some great (free) textures for my hand made clay tiles, bricks and windows (though I did need to email support to figure out that I had to adjust the UV mapping to get the sizes right, doh).
The free model library has also been very useful, though I could do with a few more plants & bushes please!
I got the house, garage, garden, fences, trees, etc all looking pretty good a couple of weeks ago and since then have been adding in some functionality. So far I have managed to add in a tour around the house and garden (using waypoints), getting the camera to follow a character around and a car going up the driveway, and used some bitmap buttons with sounds to change from day to night.
I showed what I had done so far to my architect the other day and he was v.impressed and reckons we should use it as part of the planning application!!!
Anyway, I'm now wondering what else I can do with this! I guess it's going to be limited by my ability, but I've always fancied making a game - maybe one based around building a house ;)
I read alot of reviews and tested some 3D engines /studios when I read the comment of somebody saying DXstudio would be soo easy to work with. I tried the free version and I got immediately stuck.
The features built in right now are great, and the ones coming sound awesome too.
DXstudio never crashed here. Bugfixing your scripts is also easy, you get a lot of error messages.
The support belongs to the best on the planet I guess.
You get an answer on in-depth questions within few hours, even minutes.
Feature requests are taken seriously and are often found in the next minor release.
The community is also willing to help, and due to the way the forum works, people often let each other see their code and let each other testdrive the projects.
Try out the free version, you can't do anything wrong.
I took a look at this engine a year ago, and although it promised a lot there were too many issues to really make it useable in a commercial environment.
However, I've just downloaded the latest v2.1 and it seems everything promised has been delivered! You get per pixel lighting with normal maps, skinned meshes, dynamic shadows, A* pathfinding, integrated physics, pixel shader post processing and other high end features - all working, all easy to use and most importantly it's giving me awesome results.
The forums seem pretty active too now, so it looks like this is going to be a long term winner.