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This engine is not simply a game-engine but a game-engine system. The primary aim is to build an engine allowing total freedom in what features it supports and to place the choice of the features on a per-game basis into the hands of the user (run-time) instead of the developer (compile-time).
|License Name||Price in $US||Source Code Included?|
|Sources will be released as soon as all sub-systems are completly implemented|
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