Destiny3D
Website:
http://www.andyc.org/dest...
Developer:
Andy Campbell, Novus Delta LLC
Launched:
Not specified
Status:
Inactive
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
(1 review)
- Overview
- User Reviews
Destiny3D is a low-cost engine being developed by people interested in helping build the independent games scene. The features listed here are currently implemented, and many more are still pending, including high-level shaders, shadows, more advanced physics, OpenGL renderer, cross-platform support, more powerful animation, and a more sophisticated rendering subsystem.
The subscription-based license is similar to the LGPL, with modifications being released only to the other subscribing members instead of to the general public. Subscribers get full source code to the engine and tools, along with responsive support and a somewhat gated community of serious developers.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Save/Load System
- modular, extensible C++ using COM-like interfaces throughout the codebase
- File-based resource management with background-thread loading
- Fixed-function
- Render-to-Texture
- Fonts
- GUI Standard real-time graphics rendering aimed at GeForce or higher hardware acceleration
Networking
- Client-Server
Sound
- 2D Sound
- 3D Sound
- Streaming Sound Sound system implemented through OpenAL with threaded sound streaming support
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
Lighting
- Per-vertex
- Per-pixel
- Fixed-function lighting currently supported
- coming soon: programmable shader-based lighting
Scene Management
- General
- BSP
- Portals
- Octrees
- Occlusion Culling
- LOD
- Scene management through binary trees and cell/portal overlays
- Arbitrary geometry support, no leaks possible
- coming soon: software-rasterized occlusion culler
Animation
- Keyframe Animation
- Morphing
- MD2-based animation system
- coming soon: skeletal animation with keyframes and programmatic forward-kinematics
Terrain
- Rendering Geomipmapping terrain implementation
Meshes
- Mesh Loading
Special Effects
- Environment Mapping
- Sky
- Fog
- Mirror
- Splines
- Patches
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | Yes | View Details |
| Public license | |||
Last edited Sep 04, 2012 at 14:36
