Destiny3D

Engine-default

Website:
http://www.andyc.org/dest...

Developer:
Andy Campbell, Novus Delta LLC

Launched:
Not specified

Status:
Inactive

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
  (1 review)

Editor:
None (be one!)

Note: This resource is marked as inactive because it is no longer maintained by the owners.

Destiny3D is a low-cost engine being developed by people interested in helping build the independent games scene. The features listed here are currently implemented, and many more are still pending, including high-level shaders, shadows, more advanced physics, OpenGL renderer, cross-platform support, more powerful animation, and a more sophisticated rendering subsystem.

The subscription-based license is similar to the LGPL, with modifications being released only to the other subscribing members instead of to the general public. Subscribers get full source code to the engine and tools, along with responsive support and a somewhat gated community of serious developers.

Supported Features

General

  • Object-Oriented Design
  • Save/Load System
  • modular, extensible C++ using COM-like interfaces throughout the codebase
  • File-based resource management with background-thread loading
  • Fixed-function
  • Render-to-Texture
  • Fonts
  • GUI Standard real-time graphics rendering aimed at GeForce or higher hardware acceleration

Networking

  • Client-Server

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound Sound system implemented through OpenAL with threaded sound streaming support

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Projected

Lighting

  • Per-vertex
  • Per-pixel
  • Fixed-function lighting currently supported
  • coming soon: programmable shader-based lighting

Scene Management

  • General
  • BSP
  • Portals
  • Octrees
  • Occlusion Culling
  • LOD
  • Scene management through binary trees and cell/portal overlays
  • Arbitrary geometry support, no leaks possible
  • coming soon: software-rasterized occlusion culler

Animation

  • Keyframe Animation
  • Morphing
  • MD2-based animation system
  • coming soon: skeletal animation with keyframes and programmatic forward-kinematics

Terrain

  • Rendering Geomipmapping terrain implementation

Meshes

  • Mesh Loading

Special Effects

  • Environment Mapping
  • Sky
  • Fog
  • Mirror
  • Splines
  • Patches

Licensing

License Name Price in $US Source Code Included?
Proprietary Free Yes
Public license

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0 of 0 people found the following review helpful

The quick and the dead...

  by 2c3188d39fa055f7070fcb2cd98d485c WhiteLyon Jul 08, 2006 at 01:35

I see the License changed to show free/open source lately.
Good choice, but I must say it must have been difficult to throw in the towel on this as a commercial engine.
Nice work though guys.

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Last edited Sep 04, 2012 at 14:36

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