Decoy3D
Website:
http://www.desgraff.com/
Developer:
David Deschenes
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
3D engine for RPG's made with C++, OpenGL, FMOD. Project started December 1999 with the name : Decoy3D (tm)
- Screenshots
- Videos
Supported Features
General
Object-Oriented Design
Fixed-function
Fonts
GUI
Lens Flares
Billboarding
Particle System
Depth of Field
Sky
Water
Decals
Fog
Weather
Lighting
- Per-vertex
- Per-pixel
- Volumetric
- Lightmapping
Shadows
- Shadow Mapping
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Volumetric
Shaders
- Vertex
- Pixel version 0.7 and up only
Meshes
- Mesh Loading
- Tessellation 3dsMax exporter to Decoy3D format
Scene Management
- General
- Octrees
- Occlusion Culling
- PVS
- LOD
Animation
- Forward Kinematics
- Keyframe Animation
- Animation Blending
Terrain
- Rendering
- CLOD
Physics
- Basic Physics
- Collision Detection
- Vehicle Physics
Networking
- Master Server
Artificial Intelligence
- Pathfinding
- Decision Making
- Scripted
Sound
- 3D Sound 5.1 Dolby
Tools & Editors
Supported.
Scripting
Supported.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | View Details |
| Beta version, go on to www.desgraff.com for latest updates. | |||
Last edited Dec 06, 2011 at 10:42
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