Decoy3D

Engine default

Website:
http://www.desgraff.com/

Developer:
David Deschenes

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

3D engine for RPG’s made with C++, OpenGL, FMOD. Project started December 1999 with the name : Decoy3D (tm)

Supported Features

General

  • Object-Oriented Design

  • Fixed-function
  • Fonts
  • GUI

  • Lens Flares
  • Billboarding
  • Particle System
  • Depth of Field
  • Sky
  • Water
  • Decals
  • Fog
  • Weather

Lighting

  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping

Shadows

  • Shadow Mapping

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric

Shaders

  • Vertex
  • Pixel version 0.7 and up only

Meshes

  • Mesh Loading
  • Tessellation 3dsMax exporter to Decoy3D format

Scene Management

  • General
  • Octrees
  • Occlusion Culling
  • PVS
  • LOD

Animation

  • Forward Kinematics
  • Keyframe Animation
  • Animation Blending

Terrain

  • Rendering
  • CLOD

Physics

  • Basic Physics
  • Collision Detection
  • Vehicle Physics

Networking

  • Master Server

Artificial Intelligence

  • Pathfinding
  • Decision Making
  • Scripted

Sound

  • 3D Sound 5.1 Dolby

Tools & Editors

Supported.

Scripting

Supported.

Licensing

License Name Price in $US Source Code Included?
Proprietary Free No
Beta version, go on to www.desgraff.com for latest updates.

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Suggest Edits

Last edited Dec 06, 2011 at 10:42

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