Decoy3D

Engine-default

Website:
http://www.desgraff.com/

Developer:
David Deschenes

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

  • Overview
  • User Reviews

3D engine for RPG's made with C++, OpenGL, FMOD. Project started December 1999 with the name : Decoy3D (tm)

  • Screenshots
  • Videos
  • Thumb_214bf82b-bc53-43fe-8a8f-9a8a2e3701a8 Thumb_53c40930-3ff0-479b-a3ec-c4418a5b252e
No videos available.

Supported Features

General

  • Object-Oriented Design

  • Fixed-function

  • Fonts

  • GUI

  • Lens Flares

  • Billboarding

  • Particle System

  • Depth of Field

  • Sky

  • Water

  • Decals

  • Fog

  • Weather

Lighting

  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping

Shadows

  • Shadow Mapping

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric

Shaders

  • Vertex
  • Pixel version 0.7 and up only

Meshes

  • Mesh Loading
  • Tessellation 3dsMax exporter to Decoy3D format

Scene Management

  • General
  • Octrees
  • Occlusion Culling
  • PVS
  • LOD

Animation

  • Forward Kinematics
  • Keyframe Animation
  • Animation Blending

Terrain

  • Rendering
  • CLOD

Physics

  • Basic Physics
  • Collision Detection
  • Vehicle Physics

Networking

  • Master Server

Artificial Intelligence

  • Pathfinding
  • Decision Making
  • Scripted

Sound

  • 3D Sound 5.1 Dolby

Tools & Editors

Supported.

Scripting

Supported.

 

Licensing

License Name Price in $US Source Code Included? Additional information
Proprietary Free No View Details
Beta version, go on to www.desgraff.com for latest updates.

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Last edited Dec 06, 2011 at 10:42

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