Dawntec 3D Engine

Engine-default

Website:
http://www.dawntec.com

Developer:
Thomas Renn

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

Industrial engine focusing on large terrain visulisation. Typical users are companies that need to visualize something while providing only a world description of any format. The engine will import the data and provide an interactive exploration of the given data. helicopter, human person, virtual camera and a car including all physics and collision detection allow to explore the virtual world. Elements in focus can be selected, virtual pathes saved and launched, videos recorded etc.

There is no coding necessary for the customer. The engine is adapted to customer needs and then maintained/extended if necessary.

The engine is in professional use since 1997.

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System

  • Render-to-Texture
  • Fonts
  • GUI

  • Billboarding
  • Particle System
  • Sky
  • Fire
  • Explosion
  • Decals
  • Fog

Lighting

  • Per-vertex
  • Per-pixel

Shadows

  • Shadow Mapping

Texturing

  • Basic
  • Multi-texturing
  • Mipmapping
  • Projected

Shaders

  • Vertex
  • Pixel

Meshes

  • Mesh Loading

Scene Management

  • Occlusion Culling
  • PVS
  • LOD

Animation

  • Inverse Kinematics
  • Forward Kinematics

Terrain

  • Rendering

Physics

  • Collision Detection
  • Rigid Body
  • Vehicle Physics

Artificial Intelligence

  • Scripted

Sound

  • 2D Sound
  • 3D Sound

Licensing

License Name Price in $US Source Code Included?
Proprietary Unspecified No
Price depends on necessary adaptations

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Last edited Dec 06, 2011 at 10:42

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