Dawntec 3D Engine
Website:
http://www.dawntec.com
Developer:
Thomas Renn
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
Industrial engine focusing on large terrain visulisation. Typical users are companies that need to visualize something while providing only a world description of any format. The engine will import the data and provide an interactive exploration of the given data. helicopter, human person, virtual camera and a car including all physics and collision detection allow to explore the virtual world. Elements in focus can be selected, virtual pathes saved and launched, videos recorded etc.
There is no coding necessary for the customer. The engine is adapted to customer needs and then maintained/extended if necessary.
The engine is in professional use since 1997.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
Save/Load System
Render-to-Texture
Fonts
GUI
Billboarding
Particle System
Sky
Fire
Explosion
Decals
Fog
Lighting
- Per-vertex
- Per-pixel
Shadows
- Shadow Mapping
Texturing
- Basic
- Multi-texturing
- Mipmapping
- Projected
Shaders
- Vertex
- Pixel
Meshes
- Mesh Loading
Scene Management
- Occlusion Culling
- PVS
- LOD
Animation
- Inverse Kinematics
- Forward Kinematics
Terrain
- Rendering
Physics
- Collision Detection
- Rigid Body
- Vehicle Physics
Artificial Intelligence
- Scripted
Sound
- 2D Sound
- 3D Sound
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Unspecified | No | View Details |
| Price depends on necessary adaptations | |||
Last edited Dec 06, 2011 at 10:42
