DAFFY

Engine default

Website:
http://www.digitalarts.dk

Developer:
Digital Arts

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

The engine is currently in use for two upcoming games and as the rendering backend for the real-time visualization toolset VisuAll™.

However we would love to get in touch with serious partners interested in using our system for cool projects!

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Traditional scene, actor, camera, model, etc. highlevel scenegraph abstraction.
  • Standard C++ implementation.
  • DirectX backend and additional file loaders available as plugins to the engine.
  • Stub based launch system (EXE stub, ActiveX stub, etc.)
  • Virtual File System (transparent local, http, zip and DLL loading).
  • Digital Signature check for binary validation.
  • Fixed-function
  • Stereo Rendering
  • Render-to-Texture
  • Fonts
  • GUI
  • Stereo rendering includes: Patended ColorCode 3-D™ stereo, ChromaDepth™, red/cyan Anaglyph, PhantomModel™ technology.
  • Font rendering includes TrueTupe and custom bitmapfont support.
  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Fire
  • Explosion
  • Fog

Lighting

  • Per-vertex
  • Per-pixel
  • Lightmapping

Texturing

  • Basic
  • Multi-texturing
  • Mipmapping Fileformats supported: jpeg, tga, png, tiff, dds, pcx, and flic

Shaders

  • Vertex
  • Pixel
  • High Level
  • VS 1.1 based hardware skinning shader for maximum compability.
  • HLSL interface for custom shaders.

Meshes

  • Mesh Loading
  • Skinning
  • Custom file format optimized and exported from 3D Studio Max.
  • Geometry collapsing/drawcall optimization.
  • Stripping/caching optimization.
  • Collision volume generation.
  • Rigid body & skin based animation.
  • "tag’s" with animation support.

Scene Management

  • General
  • Occlusion Culling

Animation

  • Forward Kinematics
  • Skeletal Animation
  • Full 3D Studio Max animation export support. Transparent detection of ISkin, Physique or rigid body animtion.
  • UV transformation animation done in Max.

Physics

  • Collision Detection
  • Rigid Body OpenTissue integration under consideration.

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound
  • Simple DirectSound implementation.
  • Advanced realistic 3D sound is avalable through AM:3D’s sound engine (will require a seperate license)

Tools & Editors

  • Mesh constructor (config/setup and export).
  • Scene Composer (entity placement, behaviour assignment).
  • Helpers (custom pivot, mesh reference, etc.).
  • All done from within 3D Studio Max. All settings are saved inside the Max file for easy reconfiguration.

Licensing

License Name Price in $US Source Code Included?
Proprietary Free No

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Suggest Edits

Last edited Dec 06, 2011 at 10:42

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