DAFFY
Website:
http://www.digitalarts.dk
Developer:
Digital Arts
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
The engine is currently in use for two upcoming games and as the rendering backend for the real-time visualization toolset VisuAll™.
However we would love to get in touch with serious partners interested in using our system for cool projects!
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- Traditional scene, actor, camera, model, etc. highlevel scenegraph abstraction.
- Standard C++ implementation.
- DirectX backend and additional file loaders available as plugins to the engine.
- Stub based launch system (EXE stub, ActiveX stub, etc.)
- Virtual File System (transparent local, http, zip and DLL loading).
- Digital Signature check for binary validation.
- Fixed-function
- Stereo Rendering
- Render-to-Texture
- Fonts
- GUI
- Stereo rendering includes: Patended ColorCode 3-D™ stereo, ChromaDepth™, red/cyan Anaglyph, PhantomModel™ technology.
- Font rendering includes TrueTupe and custom bitmapfont support.
- Environment Mapping
- Lens Flares
- Billboarding
- Particle System
- Fire
- Explosion
- Fog
Lighting
- Per-vertex
- Per-pixel
- Lightmapping
Texturing
- Basic
- Multi-texturing
- Mipmapping Fileformats supported: jpeg, tga, png, tiff, dds, pcx, and flic
Shaders
- Vertex
- Pixel
- High Level
- VS 1.1 based hardware skinning shader for maximum compability.
- HLSL interface for custom shaders.
Meshes
- Mesh Loading
- Skinning
- Custom file format optimized and exported from 3D Studio Max.
- Geometry collapsing/drawcall optimization.
- Stripping/caching optimization.
- Collision volume generation.
- Rigid body & skin based animation.
- "tag's" with animation support.
Scene Management
- General
- Occlusion Culling
Animation
- Forward Kinematics
- Skeletal Animation
- Full 3D Studio Max animation export support. Transparent detection of ISkin, Physique or rigid body animtion.
- UV transformation animation done in Max.
Physics
- Collision Detection
- Rigid Body OpenTissue integration under consideration.
Sound
- 2D Sound
- 3D Sound
- Streaming Sound
- Simple DirectSound implementation.
- Advanced realistic 3D sound is avalable through AM:3D's sound engine (will require a seperate license)
Tools & Editors
- Mesh constructor (config/setup and export).
- Scene Composer (entity placement, behaviour assignment).
- Helpers (custom pivot, mesh reference, etc.).
- All done from within 3D Studio Max. All settings are saved inside the Max file for easy reconfiguration.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | |
Last edited Dec 06, 2011 at 10:42
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