CSP Game Engine
Website:
http://www.melog.ch/dropper/
Developer:
United Cyber Skunk Pictures International
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
Basic
Languages Supported:
Basic
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
The CSP Game Engine is a simple, single player, first person perspective shooter game engine for Win32 and DirectX 7 and higher, written in Blitz3D. It is a closed Source Project, the system contains a number of gameplay features and it can be used to create playable, complete FPS Games right out of the box.
- Screenshots
- Videos
Supported Features
General
- Other
- Works also with older hardware (No shaders required).
- No programming or recompiling required. Scripting
- Per-Entity Determination and Gameplay Features.
- Flexible Configuration. Built-in Editors
- Interior Dropper: fly by and drop things.
- NPC Waypoint Recorder.
- Misc Utilities included.
- Sky
- Water Sky, underwater, grass, gloom
Texturing
- Basic
- Supported textures: BMP, JPG, PNG, TGA, PCX, DDS (DXT1/3/5).
- Various texture mapping modes: diffuse, alpha, masked, spherical and more.
Meshes
- Mesh Loading
- Animated NPC meshes may be 3DS, X (dx7 compliant "rotation/move/scale") or B3D (bones, multi-texturing).
- Loads 3DS, X (dx7 compliant), B3D (blitz) static or animated meshes as level objects.
- Supports multi-texturing using the B3D format (e.g. light-mapped building).
Terrain
- Rendering
Sound
- 2D Sound
- 3D Sound
- Loads WAV, MP3 and OGG as 3D sound objects that can be positioned.
- Supports DirectShow movies for game intro, level intro, level end, players death cut-scenes.
Tools & Editors
- Grass system that allows one to define grass areas.
- Skybox options.
- Lights with flares and doors are defined only once: by filename.
- Toolset contains a tree mesh creator as well as a tool to create pseudo-volumetric light beam meshes.
Scripting
- The engine allows one to make use of some special objects. The special functions are controlled by their objects "Action Strings". These allow one to use any mesh as a certain item/object.
- High configurability through a number of CFG files for things like camera settings, language, HUD layout, ambient light, enemy view range, footstep sounds etc.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | View Details |
| Free for non-commercial projects. | |||
| Proprietary | $99.00 | No | View Details |
| Unlimited Commercial Publisher License | |||
Last edited Dec 06, 2011 at 10:42
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