Coldfire

Engine default

Website:
http://www.flashbang.se

Developer:
Peter Wallström

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

Coldfire is an versitile render engine, it is built so that someone may create a small game or a demo in just hours by modifying the render pipeline and adding some graphics. The engine does not include any physics or other game related features, only rendering, the other stuff is reserved for another project (WildFire). It is planned to make the engine crossplatform.

Supported Features

General

  • Fixed-function
  • Deferred Shading
  • Render-to-Texture
  • Fonts
  • GUI

  • Environment Mapping
  • Billboarding
  • Particle System
  • Sky
  • Fog

Lighting

  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping
  • Gloss maps
  • Anisotropic HDR

Shadows

  • Shadow Mapping
  • Shadow Volume

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected
  • Procedural

Shaders

  • Vertex
  • Pixel
  • High Level Uses GLSlang for pixel and vertex shader

Meshes

  • Mesh Loading
  • Skinning

Scene Management

  • General
  • Portals
  • Occlusion Culling Uses a custom pixel perfect portal method instead of normal portals

Animation

  • Forward Kinematics
  • Keyframe Animation
  • Skeletal Animation
  • Animation Blending Mostly manual control over animation, some animations can be qued in a list.

Terrain

  • Rendering Has basic terrain rendering with a simple terrain optimizer

Physics

  • Collision Detection Only a simple ray intersection of geometry

Sound

  • 3D Sound Uses a custom simple to use OpenAL class

Tools & Editors

Standalone converters and exporters for the engine exists.

Scripting

Uses a simple scripting language for shaders and lights

Licensing

License Name Price in $US Source Code Included?
Proprietary Unspecified Yes
Still in alpha so licence issues are still undecided

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Suggest Edits

Last edited Dec 06, 2011 at 10:42

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