Codecreatures

Engine-default

Website:
http://www.codecult.com/

Developer:
H2Labs Creative Research GmbH

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

Codecreatures is an advanced game development system for 3D computer games, consisting of a modern, modular and portable software development kit (SDK) and a network compatible, integrated multi-user game development environment (GDE). The SDK provides a state-of-tomorrow 3D engine and a comfortable script language & library, the GDE is an editor for a complete 3D world with all necessary tools included. Combined with competent support, Codecreatures constitutes the next generation game development system.

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System
  • Advanced Visibility Determination System in order to reduce overdraw.
  • Distributed resources via Internet (own skins, sounds etc..) by own encapsulated resources manager.
  • Fixed-function
  • Render-to-Texture
  • Image renderer for post-processing special F/Xs as blurring or similar effects.
  • Multilevel render pipeline for optimal usage of existing resources.
  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Sky
  • Water
  • Decals
  • Fog
  • Mirror

Lighting

  • Per-vertex
  • Per-pixel
  • Gloss maps
  • Anisotropic

Shadows

  • Shadow Volume

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping

Shaders

  • Vertex
  • Pixel
  • High Level Support for the latest hadrware shader techniques.

Meshes

  • Mesh Loading
  • Skinning
  • Progressive

Scene Management

  • General
  • Occlusion Culling
  • LOD
  • All objects inside the world are controllable and potentially modifyable. High flexibility through zone model and free scalable scene graph.
  • Advanced Visibility Determination System in order to reduce overdraw.
  • Increase of scene complexity through infinitely varied performance and range LODs. This is accomplished by techniques like realtime polygon reduction and subdivision surfaces.

Animation

  • Inverse Kinematics
  • Keyframe Animation Motion capture, keyframing, IK, physical controllers (interaction with the physics sub system)

Terrain

  • Rendering
  • CLOD

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body

Networking

  • Client-Server Multiplayer LAN sessions as well as online games are supported.

Artificial Intelligence

  • Decision Making
  • Scripted

Sound

  • 2D Sound
  • 3D Sound

Tools & Editors

Codecreatures development environment (GDE) for easy game development

Scripting

  • The script language is fully object oriented and is very easy to use, intuitive to learn and effective. Compiler and runtime systems were completely developed to fulfill the special demands of the area of games, flexibility and performance. Its platform independence makes it an ideal tool for creating computer game content.
  • With the scripting language special effects can be created totally new or existing effects can be combined.

Licensing

License Name Price in $US Source Code Included?
Proprietary Unspecified Yes

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Last edited Dec 06, 2011 at 10:42

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