Terathon Software LLC
May 05, 2005
Windows, Linux, Mac OS X, PS3, Other
Languages Written In:
The C4 Engine is a comprehensive suite of robustly implemented game programming tools for the Windows, Mac OS X, Linux, PS4, and PS3 platforms.
|License Name||Price in $US||Source Code Included?|
|Subscription Edition, source included, updates for one year|
|Standard Edition, source included, updates forever|
|Professional Edition, source included, updates forever|
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This review is based on 1.5.x version of engine. I have licensed this engine several years ago but haven't produce anything yet. In other engine I learned and understood in several months and produce a playable demo and win 3rd place in the contest. I failed to use C4 mostly because I do some website programming in my job, although I know C, but not C++, you need to understnd C++ quite weill in order to release the full power of this engine, try to see the simpleball demo on the engine wiki you know what I mean. The learning is quite steep for me.
This engine does not support FBX format, which is my prefer format, so the asset import is not straight forward to me. The collision system does not work quite well, sometime just get stuck, maybe 2.0 is better but it is not release yet. There is no XB360 port yet and mostly it never get iPhone support.
If the collision gets better + native FBX support + more platform I will look into this engine again.
The engine looks to be well rounded. I haven't seen the source, but features in the demo look good, and the forum/creator support looks excellent. The only problem I have with this engine is the editor (demo I tried). I'd get aggravated trying to use it, but I'd say it's one to watch.