Blink 3D
Website:
http://www.pelicancrossin...
Developer:
Pelican Crossing, Inc.
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
Blink 3D is a complete and powerful authoring system for quickly creating and viewing interactive, animated multi-user virtual worlds that can be published and viewed on the Web or locally. Blink 3D’s virtual worlds are Metaverse-ready and can be linked together to form massive, explorable systems. Blink 3D consists of the Builder, an integrated application for authoring 3D environments, and Viewers which allow the 3D environments to be viewed in Web browsers (Internet Explorer, Firefox, and Opera) as well as in a Standalone player.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Other
- Behavior system allowing the addition of interactivity and animation without programming offering over 80 Behaviors out of the box
- User defined Behaviors
- Object creation using primitives or imported models
- Just in Time level loading and unloading
- Compression of 3D environments
- Encryption of 3D environments to prevent theft of assets and logic
- 4 Built in and configurable navigation systems (Default, Game, View, Orbit)
- Licensing options for 3D environments
- 3D environments can be viewed using Web browser or locally using Standalone viewer
- Complete documentation for Builder, Behaviors and API
- Multiple cameras and views including support for PIP (Picture in Picture)
- Linking between 3D environments
- Chat enabled
- Fixed-function
- Render-to-Texture
- Fonts
- GUI
- Compositors (post processing effects) including HDR, Bloom, Embossed, Black And White, Glass, Invert, Laplace, Old Movie, Old TV, Posterize, Sharpen Edges, Tiling, Gaussian Blur, Motion Blur, Heat Vision and custom
- Scriptable multi-pass rendering
- Material LOD
- Automatic creation of multi-level mipmaps
- Multi-texture and multi-pass blending
- Texture co-ordinate generation and modification
- Independent color and alpha operations
- Support for multiple material techniques
- Automatic management of transparent objects
- Support for textured TrueType fonts
- Extensive 2D GUI System with Dialog boxes Buttons, Menus, Combo boxes and List boxes, etc.
- Environment Mapping
- Lens Flares
- Billboarding
- Particle System
- Depth of Field
- Motion Blur
- Sky
- Water
- Fire
- Explosion
- Fog
- Weather
- Mirror
- Depth of Field
- Lens selection with manual/auto focus
- Particle Systems can be scripted for easy modification
- Skyboxes, Skyplanes and Skydomes
- Ground plane
- Text labels
- Splines
Lighting
- Per-vertex
- Per-pixel
- Lightmapping
- Unlimited number of lights in the scene
- Distant, Point and Spot lights
Shadows
- Shadow Mapping
- Shadow Volume
- Shadow techniques: Stencil Modulative, Stencil Additive, Texture Modulative, Texture Additive and custom
- Numerous shadow optimizations such as: vertex program extrusion, smart light and shadow caster culling, integration with mesh LOD (level of detail), scissor region clipping, shadow fade with distance
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Volumetric
- Projected Image file formats: PNG, JPEG, TGA, BMP and DDS image files
Shaders
- Vertex
- Pixel
- High Level Shader file formats: HLSL, GLSL, CG, ASM
Meshes
- Mesh Loading
- Skinning
- Progressive
- LOD
- Hardware-accelerated skinning
- Exporters from: 3DS Max, Maya, Softimage, Lightwave, Blender, Google Sketchup, Milkshape, Deled, AC3D, Fragmotion, Wings 3D and RenderMonkey
- Static geometry batching
Scene Management
- General
- Octrees
- Occlusion Culling
- LOD
- Hierarchical Scene Graph
- Scene querying features
Animation
- Keyframe Animation
- Skeletal Animation
- Animation Blending Variable bone weight skinning
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics
- Includes support for friction, motors, springs, dampers and sensors
- Physical materials for defining friction and bounce etc.
- Uses Ageia PhysX physics engine
- Supports Ageia PhysX Accelerator card
- Visual debugger
Networking
- Peer-to-Peer
- API support for TCP/IP Socket and XMLSocket
- Shared objects
- IM based chat
- XMPP
Artificial Intelligence
- Scripted
Sound
- 2D Sound
- 3D Sound
- Streaming Sound
- Sound file formats: MP3, OGG, WAV, MIDI, AIFF, WMA, SPX, MOD, XM, S3M, IT, AU and SND
- Audio streaming: MP3, OGG, MIDI, WAV
- EAX (Environmental Audio Extensions) for environmental sound modeling: obstruction, occlusion, reverb, doppler, etc.
- Sounds positions can be moved in real time
- Video file formats: AVI, WMV, .MPEG, ASF, Quicktime version 2 or earlier
- Video streaming protocols: HTTP, RTSP
- HTML Streaming, realt time display of Web pages on 3D objects in the environment
Tools & Editors
- Scene Editor
- Material Editor
- Code Editor
Scripting
- JavaScript based scripting language with an extensive and functionally rich API
- Scripting language for defining materials, 2D overlays, compositors, particle systems and fonts
- Read/Write XML documents
- Dynamic reloading of scripts for testing
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | $399.00 | No | View Details |
| Standard Edition - Unlimited, royalty free distribution | |||
Last edited Dec 06, 2011 at 10:42
