Blink 3D

Engine-default

Website:
http://www.pelicancrossin...

Developer:
Pelican Crossing, Inc.

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL, DirectX

Rating:
Not reviewed yet

  • Overview
  • User Reviews

Blink 3D is a complete and powerful authoring system for quickly creating and viewing interactive, animated multi-user virtual worlds that can be published and viewed on the Web or locally. Blink 3D’s virtual worlds are Metaverse-ready and can be linked together to form massive, explorable systems. Blink 3D consists of the Builder, an integrated application for authoring 3D environments, and Viewers which allow the 3D environments to be viewed in Web browsers (Internet Explorer, Firefox, and Opera) as well as in a Standalone player.

  • Screenshots
  • Videos
  • Thumb_cab5e8f0-e9ce-46a1-8344-bedfb3a20e87 Thumb_00494b38-822e-4784-849c-ee9dca915a97
No videos available.

Supported Features

General

  • Object-Oriented Design
  • Other
  • Behavior system allowing the addition of interactivity and animation without programming offering over 80 Behaviors out of the box
  • User defined Behaviors
  • Object creation using primitives or imported models
  • Just in Time level loading and unloading
  • Compression of 3D environments
  • Encryption of 3D environments to prevent theft of assets and logic
  • 4 Built in and configurable navigation systems (Default, Game, View, Orbit)
  • Licensing options for 3D environments
  • 3D environments can be viewed using Web browser or locally using Standalone viewer
  • Complete documentation for Builder, Behaviors and API
  • Multiple cameras and views including support for PIP (Picture in Picture)
  • Linking between 3D environments
  • Chat enabled
  • Fixed-function
  • Render-to-Texture
  • Fonts
  • GUI
  • Compositors (post processing effects) including HDR, Bloom, Embossed, Black And White, Glass, Invert, Laplace, Old Movie, Old TV, Posterize, Sharpen Edges, Tiling, Gaussian Blur, Motion Blur, Heat Vision and custom
  • Scriptable multi-pass rendering
  • Material LOD
  • Automatic creation of multi-level mipmaps
  • Multi-texture and multi-pass blending
  • Texture co-ordinate generation and modification
  • Independent color and alpha operations
  • Support for multiple material techniques
  • Automatic management of transparent objects
  • Support for textured TrueType fonts
  • Extensive 2D GUI System with Dialog boxes Buttons, Menus, Combo boxes and List boxes, etc.
  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Depth of Field
  • Motion Blur
  • Sky
  • Water
  • Fire
  • Explosion
  • Fog
  • Weather
  • Mirror
  • Depth of Field
  • Lens selection with manual/auto focus
  • Particle Systems can be scripted for easy modification
  • Skyboxes, Skyplanes and Skydomes
  • Ground plane
  • Text labels
  • Splines

Lighting

  • Per-vertex
  • Per-pixel
  • Lightmapping
  • Unlimited number of lights in the scene
  • Distant, Point and Spot lights

Shadows

  • Shadow Mapping
  • Shadow Volume
  • Shadow techniques: Stencil Modulative, Stencil Additive, Texture Modulative, Texture Additive and custom
  • Numerous shadow optimizations such as: vertex program extrusion, smart light and shadow caster culling, integration with mesh LOD (level of detail), scissor region clipping, shadow fade with distance

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected Image file formats: PNG, JPEG, TGA, BMP and DDS image files

Shaders

  • Vertex
  • Pixel
  • High Level Shader file formats: HLSL, GLSL, CG, ASM

Meshes

  • Mesh Loading
  • Skinning
  • Progressive
  • LOD
  • Hardware-accelerated skinning
  • Exporters from: 3DS Max, Maya, Softimage, Lightwave, Blender, Google Sketchup, Milkshape, Deled, AC3D, Fragmotion, Wings 3D and RenderMonkey
  • Static geometry batching

Scene Management

  • General
  • Octrees
  • Occlusion Culling
  • LOD
  • Hierarchical Scene Graph
  • Scene querying features

Animation

  • Keyframe Animation
  • Skeletal Animation
  • Animation Blending Variable bone weight skinning

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics
  • Includes support for friction, motors, springs, dampers and sensors
  • Physical materials for defining friction and bounce etc.
  • Uses Ageia PhysX physics engine
  • Supports Ageia PhysX Accelerator card
  • Visual debugger

Networking

  • Peer-to-Peer
  • API support for TCP/IP Socket and XMLSocket
  • Shared objects
  • IM based chat
  • XMPP

Artificial Intelligence

  • Scripted

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound
  • Sound file formats: MP3, OGG, WAV, MIDI, AIFF, WMA, SPX, MOD, XM, S3M, IT, AU and SND
  • Audio streaming: MP3, OGG, MIDI, WAV
  • EAX (Environmental Audio Extensions) for environmental sound modeling: obstruction, occlusion, reverb, doppler, etc.
  • Sounds positions can be moved in real time
  • Video file formats: AVI, WMV, .MPEG, ASF, Quicktime version 2 or earlier
  • Video streaming protocols: HTTP, RTSP
  • HTML Streaming, realt time display of Web pages on 3D objects in the environment

Tools & Editors

  • Scene Editor
  • Material Editor
  • Code Editor

Scripting

  • JavaScript based scripting language with an extensive and functionally rich API
  • Scripting language for defining materials, 2D overlays, compositors, particle systems and fonts
  • Read/Write XML documents
  • Dynamic reloading of scripts for testing

 

Licensing

License Name Price in $US Source Code Included? Additional information
Proprietary $399.00 No View Details
Standard Edition - Unlimited, royalty free distribution

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Last edited Dec 06, 2011 at 10:42

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