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- User Reviews
BlendELF compact open source 3d game engine aimed towards independent game developers for quick prototyping and game/virtual environment creation.
- LUA, .NET and C++ APIs
- Extremely simple to get up and running
- Ease of use: quick prototyping
- Post processing
- Depth of Field
- Light Shafts
- Truetype font rendering
- Built in GUI objects
- Particle System
- Depth of Field
- Compact, straightforward particle system
- Mesh emitters for particles
- High quality per pixel lighting
- Normal Mapping
- Parallax Mapping
- Specular Mapping
- Light Mapping
- Shadow Mapping
- Mipmapping Assign normal/parallax/specular/light maps to materials and shaders will be generated and used automatically
- High Level Auto generated shaders for ease of use and consistent results
- Mesh Loading
- Deformation Dynamic loading of resources
- Occlusion Culling Dynamic occlusion culling
- Skeletal Animation Up to 4 weights per vertex
- Basic Physics
- Collision Detection
- Rigid Body
- Bullet Physics
- Limiting physics to axises (2D physics possible)
- 2D Sound
- 3D Sound Sounds powered by OpenAL
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This game engine is great, even though it about 5mb's it really is good and I would recommend it.
I even like the touch of being able to use Lua.
It is great for prototyping which is a plus, it's free to use which is a plus, and it's open source an even better plus.
Needs more features
It's a great engine for rendering and fucking around with physics, but lacks game engine features, like good scene management.
It's also kinda slow, a couple of houses lags a bit, but all other features are better than all other open source engines, and this makes it really easy, and even easier with the editor.