Digini Inc. is a Software Development company foun
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Blade3D is the first all-in-one game development system designed from the ground up to take full advantage of the brand new Microsoft XNA platform. As well as the core engine that is designed to work on both Windows® XP and the XBox 360, Blade3D features a fully dynamic design time environment that allows you to see changes to all your game components, shaders and assets in real time.
Blade3D is not a port of an existing engine, it is a complete solution designed around the brand new XNA Framework. It is therefore completely shader based throughout and has no ties to a fixed function past. What’s more, unlike many engines that require you to modify the engine source, Blade3D takes a highly granular approach. You can choose to dip in and use whatever aspects you need and no more. Scenes you create in the development environment can be run standalone or exported as a components that you can call from your own code.
Includes a level editor, particle system design surface, logic editor, and script editor.
|License Name||Price in $US||Source Code Included?|
|License cost has not yet been determined, but will be affordable for hobbyists.|
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I have always wanted to make video games but for whatever reason I never had the time to learn. As time went on it seemed to get harder and harder to do.
Enter Blade3D! Although I still have a lot to learn I'm having a blast. The builds keep getting better and their support is very strong. Go to their site and poke around, maybe download the latest build and you might also feel obliged to come back here and support the program and the people behind it. Peace and love to all, now lets blow some sh*t up!
Blade3d is the first 3d engine to be released for both windows xp/vista and xbox360 and is created by a top team of talented programmers aimed at proffesional indies through to hobbyist's and beginers too.
The GUI looks great. it looks very easy on the eye whislt hiding away a plethora of sofisticated settings in a nice scrollable window at the right side of the screen
I personally like this feel,
being a music producer and novice programmer i am sick of cluttered screen's and as a novice programmer Micrsofts C# express/XNA is a big learning curve for making games so i'll let Digini build The engine and i'll make some games.
OPEN TO FEATURE SUGGESTION'S
Digini are really open to user suggestion and MAY even have plans(in the distant future) for a version purely deployed and running for the Xbox360 so solving the problem of crap gfx chips (intel) and even the need for a PC altogether(can't wait!). genuine suggestions are well recieved.
SUPPORT IS TOP NOTCH
Basically my graphics card was inadequate (intel 9xx) i posted on the Blade3d forum and Blades3d's lead developer came straight back to me and others within a day,
promising to help. They did.
They got it to run on my crappy gfx chip (intel 9xx) but the gfx chip was so crap it still couldn't use blade3d properly, however i could see the gui and read the online help files, which i once couldn't. (nice try Digini). anyway i bought a new gfx card(today) after waiting since release day 1 of the beta test. So i needed a licence to run Blade3D because my new GFX machine is offline so can't connect to their server for online authorisation. again within a day i had a license from another member of the dev team(who's now an msn contact after my gfx problem. by the way i'm a total programming novice, They are really Nice people at Digini :). The one thing i can say is these guys are rocksolid on the support front.
AS MY CURVES GET SMALLER
I can only conclude this far that i am well impressed with digini and Blade3d i have yet to go through the tutorials, but i will, and i'll become a power user with this, just like i am with music production software and hardware i even managed to get some local 3D artist's together because of blade3d's video's. i've looked at most engines i can find online in many different langauges and never enjoyed or looked forward to reading/writing massive pages of source code i've now got enough c# under my belt to learn the XNA Magic
The games should be coming soon, if i can learn blade3d and thankfully i believe i can.