Aviatrix3D

Engine-default

Website:
http://aviatrix3d.j3d.org

Developer:
Justin Couch, et al

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X, Solaris

Languages Written In:
Java

Languages Supported:
Java

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

Open Source Java-based scene graph aimed at the visualisation end of the realtime spectrum. Optimised for multi-CPU, multi-Pipe rendering. Consists of a basic rendering library and a large collection of independent tools for extended functionality.

Supported Features

General

  • Object-Oriented Design Completely pluggable; Allows the use of any scene graph structure: BSP, Oct/Quad, General, or custom.
  • Fixed-function
  • Stereo Rendering
  • Render-to-Texture

  • Environment Mapping
  • Particle System
  • Fog

Lighting

  • Per-vertex
  • Per-pixel

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected

Shaders

  • Vertex
  • Pixel
  • High Level

Scene Management

  • General
  • Octrees
  • Completely customizable
  • AABB and Octrees provided as default capabilities

Sound

  • 3D Sound Uses OpenAL for audio

Licensing

License Name Price in $US Source Code Included?
LGPL Free Yes

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Last edited Sep 27, 2011 at 10:26

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