Arfnold 2
Website:
http://www.geocities.com/...
Developer:
Andrei Fortuna
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX
Rating:
(3 reviews)
- Overview
- User Reviews
Arfnold 2 is a 3D game engine with Quake2 levels support.
- Screenshots
- Videos
Supported Features
General
- Fixed-function Z-Buffer rendering
- Fog
Lighting
- Lightmapping Colored lights
Shadows
- Shadow Mapping Flat & gouraud shading
Texturing
- Basic
- Mipmapping
Meshes
- Mesh Loading
- Support for 3D Studio scenes
- Support for Quake2 levels (including monsters)
- Hierarchical meshes
Scene Management
- General
- BSP
- PVS
Physics
- Collision Detection
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | Yes | |
Хуйня
Ебать, пиздец, ребята наворотили.
Это-ж надо столько ебаться над хуйней такой!
Ебал я в рот прогрммиста это го который движок этот ху ев писал. Вот я бы выеб пидора этого. Сука ебаная его подвигла кодить. Чтоб ты забеременел гвоздями и кабелем РК-50. уебок хуев, вылупок залупоглазый, мордохуйский пиздочмок... Слов не хватит обругать. Подстава сплошная!
The other reviewer got some things wrong
Hi, I am the author of Arfnold2. While I admit it is a dated engine and it is not extremly easy to install, the other reviewer got some things wrong. First of all it doesn't use only DX6, it can also use OpenGL. Second, it doesn't use DJGPP2 or Allegro or Rapid, they were used for some even older projects on my homepage and the reviewer got confused. You need only VC 6.0 (might work with VC 7, haven't tried) and/or DirectX/OpenGL libs to compile it.
And while it is not an off the shelf engine it was my testbed for quite a few things and it might prove interesting for a programmer to browse through the source code.
Last edited Dec 28, 2011 at 13:11
