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Aquatica engine may be used to simplify the implementation of high quality almost photo-realistic water surfaces in games and applications with DirectX9 graphics.
The source code is written in C++, divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL. Aquatica engine is fully object oriented. Some of the Aquatica engine classes use STL (Standard Template Library). * Fixed-function * Render-to-Texture
Aquatica engine comes with a free editor which may be downloaded from product home page. In first instance the editor will show the capabilities of the engine. In second instance the editor may be used to create and customize water surface. After that it is possible to export these surfaces to files and import them in your graphics applications using the Aquatica engine source code.
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