Aether3D
Website:
http://users.utu.fi/tmwir...
Developer:
Timo Wiren
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, iOS
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
Aether3D is a cross-platform open source 3D game engine programmed in C++ by Timo Wirén. Its license is zlib License. The engine currently works on Windows, GNU/Linux, Mac OS X and iOS (devices using OpenGL ES 2.0).
Features
- The engine is a DLL that can be dynamically loaded by your application offering clean separation of engine and application code.
- Modern OpenGL and Direct3D 9 renderers. No fixed-function rendering or deprecated API calls.
- OpenGL version uses SDL.
- GLSL and HLSL shaders.
- Audio support using OpenAL or mmsystem.
- Shadow volumes using Carmack's Reverse (OpenGL only for now).
- Render-to-Texture.
- Normal mapping.
- Specular mapping.
- Anisotropic texture filtering.
- Skybox.
- Supports compressed DDS and PVR textures.
- Free-look camera.
- Custom model format, but converters for Wavefront .obj and COLLADA .dae are included.
- View frustum culling.
- Fonts.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Fixed-function
- Fonts Contains a bitmap font that can be used in rendering.
Lighting
- Per-vertex
- Per-pixel
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Can use environment map over texture.
Shaders
- Vertex
- Pixel
- High Level
- GLSL shaders, normal map shader included.
Meshes
- Mesh Loading
- Custom mesh format, but includes converters for .3DS, .X, .FBX, .DAE and .OBJ
Scene Management
- Objects are stored in a scene graph.
Scripting
Uses custom scripting language for object events.
Special Effects
- Environment Mapping
- Sky
- Skybox
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| ZLIB | Free | Yes | |
Last edited Apr 02, 2012 at 09:58
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