Languages Written In:
C/C++, C#, Visual Basic 6, VB.NET, Delphi
C/C++, C#, Visual Basic 6, VB.NET, Delphi
None (be one!)
3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs’s technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM.
|License Name||Price in $US||Source Code Included?|
|Free for non-commercial use|
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The shader and light effects in version 8.0 is under development but the rest of the engine is verry stable compared to the other engines I have tried. I have tried the Ogre engine at my university but 3DState is still better because 3DState 8.0 supports Visual Basic 6, is faster and is much easier to use. The engine is for Windows but so is Visual Basic. Daniel and Jonathan can't have 24/7 support for thousands of students but the SDK's shows a lot of features (I wrote an SDK for it). The engine is mostly like an old Volvo because it's easy to understand and just works. I recomend this engine if you are a beginner in 3D graphics who need an engine to grow with, use VB or Delphi for the clean code style and can learn without asking for help all the time.
First, let me say that I'm far from being a 3D guru, so feel free to give this review as little credence as you feel is due. I'm merely a Ph.D. with a minor in Comp Sci who used 3DSTATE to program a fairly simple rotating display of translucent cubes, for use in a collision avoidance device for aircraft.
That said, I cannot recommend the 3DSTATE engine, primarily for several reasons. First, the .wld file format used by 3DSTATE appears obsolete, and does not seem to be recognized by other programs. Second, there is essentially little or no support. Their Web site is mostly circa-early 2000s, and seems to offer nothing that wasn't there several years ago. Third, although the company was happy to take my money for the "commercial" license, when I shied away from the nominal $900 price they suddenly offered it to me for $500. This should've tipped me off, but I already had too much code written via their free version to want to invest time rewriting it all. So, now I've gone even farther down what appears to be a dead-end road. All my code will eventually have to be rewritten, sad to say.
Finally, the one time I did try to contact the company, some support guy named "Jonathan" actually insulted me. To quote, he told me "We continue to support our small clients (even companies that include one CEO, no employes (sic) and write impolite emails)." This, after I simply brought up the fact that their Web site had pages that hadn't been updated since 2003.
Bottom line: Caveat emptor.
I recently try this engine.
The downloads worked fine, all installed fast and they are ready to go in no time.
I worked my way through the samples and start a simple test demo for myself.
And there it was... a Quake 1 engine nothing less, nothing more. The tools are obsolete, most of them don't work and links to others are lost for ever ...
The lighting system is old. The camera FOV is horrible, and the "pixel shader" support... well is text based ...
And that is all. No script tools, no complex visual editors, no configurable pannels, no up-to-date tools, no mesh skinning tools, no ...no...no...
Features? Nothing new here... all is old and refitted.
Ease of use? Yes, is relative easy to use it. But without proper tools and editors, without even a particle generator, and with lots of old tools his "ease" will become a nightmare in couple of days.
Stability. 1 of 3 demos doesn't work! 1 of 3 demos (that work) have great issues with my video card (standard GF FX card). And 3 demos needed Ctrl-Alt-Del and A LOT of patience to exit. They freeze my computer for minutes. Also the loading time for even the most simple Quake level is HUGE! Over 1 minute for 2 rooms, and 2 "monsters".... So Performace is more than poor.
Support. NO SUPPORT! The help file and some read me and that's all. No forum, no wiki, no other form of support! The student version is almost undocumented. How you supose to learn (free of charge) something if you need to buy a book to do so? No forum, no wiki, no user tutorials, no video tutorials.....
Is a poor engine for "students" only. Even for them is obsolete, who wants to invest time in such an engine when more powerfull engines (even free ones) are in great demand.
And the "lincence" version. Be serious. For 900$ better buy other solutions. Check LawMaker Game Engine or Game Studio for a change.
Disclaimer: this is only my humble opinion and express my experience with this engine. While this may offend some or praise other please read other reviews too for a better understanding of this product. Also, please check for yourself the product.
I have experienced the following with 3DState in a two hours time boxed working session:
Easy to download.
It has been easy to download and install the SDK. I got a registration key easily. The homepage makes the impression, that more bread is prepared than can be baked in the small owen. I am not wether I have donwloaded all the packages I need. There is not all-in-one kit for a beginner.
Many samples with source code
It is very well documented and there a lot of samples showing how to do things. I look forward to investigate and learn more.
Annoying text in upper left corner.
Samples works and has an anoying "Student version. Commercial versions are illegal" text in the upper left corner.
Out of date sample and project in the programming guide.
Program sample helloworld in "Getting Started with 3DState" is completely out of date. The solution provided are all .Net 1.X. The HelloWorld source project was converted with out problems by Visual C# Express.
Potential for memory-leaks.
3DState.cs source file including all DLL's uses a rater nasty compiler and project option called "unsafe code". In C# unsafe option, means direct access to memory using pointers as in C and C++. I do not look forward to find the memory-leaks.
Not an object oriented API.
The use of the API seems not to be object oriented and do not use the facilities of .Net.
Here is an example from HelloWorld:
uint obj = _3D.STATE_object_get_object_using_name("the_cube");
_3D.STATE_object_rotate_x( obj, 0.1, _3D.spaceFlags.WORLD_SPACE);
A handler is obtained to an 3D object called the_cube. The API function rotate is called to rotate the 3D object. It is not a property on the 3D object or method! I would certainly write a facade offering a 3D object model.
Samples shows anti-aliasing and details are often missing.
Performance in samples are OK.
I can't afford to buy it, but the student commercial use is enough to learn a lot of things about it.
It really has a lot of features regarding the 3d construction, cameras, physics, but it has some limited 3d functions as any other 3d engine, and also a poor optimized file format.
However is still my favourite ;)
This is a really amazing engine to work with, i am currently using this to create a fps game. The graphics are very adavance from that of even a commercial engine. It also comes with a world builder than you can then use in the sdk, i use the sdk within delphi as it is very fast to use.