3D Rad v6

Engine default

Website:
http://www.3drad.com

Developer:
3D Rad

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
  (15 reviews)

Editor:
None (be one!)

User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well.

Supported Features

General

  • Object-Oriented Design Compile to standalone executables or web-browser applets
  • Environment Mapping
  • Particle System
  • Sky
  • Water
  • Fire
  • Explosion
  • Decals
  • Fog
  • Bloom
  • Blur

Lighting

  • Per-vertex
  • Per-pixel
  • Lightmapping
  • Gloss maps Imposters

Shadows

  • Shadow Mapping
  • Shadow Volume

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping

Shaders

  • Vertex
  • Pixel

Meshes

  • Mesh Loading
  • Skinning

Scene Management

  • General
  • LOD

Animation

  • Forward Kinematics
  • Keyframe Animation
  • Skeletal Animation
  • Animation Blending
  • Interactive Bone Control
  • Ability to ‘attach’ visuals, rigid-bodies and particle emitters to individual bones.

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics Fluid Dynamics

Networking

  • Client-Server Contents Updating From URL

Artificial Intelligence

  • Scripted
  • Ready-to-use autonomous driving
  • Scripted for all the rest

Sound

  • 3D Sound

Tools & Editors

Visual 3d world editor

Scripting

AngelScript

Licensing

License Name Price in $US Source Code Included?
Proprietary Free No

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Amazing!!!!

  by 00000000000000000000000000000000 DillonPICL33 Feb 26, 2011 at 18:18

Just amazing. The screenshot they show you on this is closer to the top of the barrel then the bottom. 3D Rad versions are all the way to 7.22 for only five bucks or you could settle for 7.19 which is the latest free version. It has now been using Nvidia PhysX for physics which gives developers a TON of firepower with the new version of the car object known as the Pcar. I wrote a review stating the performance sucked but now things are so much better! The forum is very helpful and the moderators are very supportive in upholding the rules. There are people there of all ages too, just being a living example of how people of all ages are able to use 3D Rad. It's the only engine besides Game Maker that I can actually use without pulling my hair out while watching hours and hours of tutorials.

No matter how badly others may depict it as, 3D Rad is definitely a must-have for the art enthusiast, like myself. And sure, there's some scripting involved, but hey? Does anybody know a game engine where you NEVER have to script????

--Dillon
Owner and Manager of RendR Studios

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A SANE REVIEW- THIS product is GOOD JAN 2011

  by 00000000000000000000000000000000 devchristy Jan 09, 2011 at 20:22

I am an indie developer with 1.5 yrs experience , 7yrs cad experience and 10 years programming experience.

it has a bare bones approach and distributes as an .exe but can be put in a webpage

3D Rad has been a great way to produce a game quickly. I will shortly be publishing my game. I downloaded the free version and really didnt mind paying a donation as developers need to earn money!

Sketchup is a great when combined with the .x exporter available somewhere on the 3drad forums.

I would play with this product I bet within a day you could produce something.

The FPS is very good.

The logic is very good.

Special effects didnt work too well.

Overall i give this a 9.5 out of 10
I started with DXStudio then moved to 3drad and finally am happy with Shiva 3d, but still use the other 2. The licensing with shiva3d and 3drad means you can make money for little investment.

visit my website for some games I am developing

http://www.Good-3D-Cad-Architects.com

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Corrections on some of the above reviews, and my review :)

  by 00000000000000000000000000000000 lilryry2121 Jun 20, 2010 at 05:07

Ok this is at: 3DRAD - No Longer What It Used To Be
Posted by: Red Ocktober at Dec 2, 2009
this review is utterly wrong. For starters: "3D RAD IS NOT FREEWARE... don't be fooled into believing this crap... if you don't pay, you won't be able to play... "
is utter bull crap, The outright new versions of 3drad are NOT free ware but after three months they BECOME free ware.
When it says,

"3DRAD is now FREEWARE... they say "3D Rad v6.41 (39 Mb) - This software is completely free for commercial and non-commercial use. Please click the Download button to proceed to the installation page... but when you click on the download button, you are taken to a page that tells you that in fact, if you really want "This software", you'll have to "donate" a fee... otherwise, you can only download an older version..." I can tell right now that this is a lie because i personally downloaded 3drad in December and A it didnt say v6.41 was free ware it said v 6.4 was B v6.41 became freeware in JANUARY NOT DECEMBER.

"they should either come out and charge for it (like they were doing), or make it free, like they claim it is..."

it is free, and ive wondered this, if it was so much oney, why complain with only five dollars hmm? HAVE YYOU NOTICED OTHER GAME ENGINES??

on: Save Yourself The Tears...
Posted by: at Mar 19, 2010

"Google Sketchup is about the only coherent modeller available for this app. It only supports .x - so you either have to go through the painful process of purchasing a number of 3rd party converter apps, or make your own assets. "

Google SketchUp isnt the only one, I have used TrueSpace 3.2 and Blender easily, plus theres a wonderful program called quick 3d that easily converts ALL 3d files for you.

"He has pissed off so many of his hard core followers over the last 12 months that the (very small) forum is now comprised almost entirely of newbies looking for help. It's the blind leading the blind to a very large degree. All the good guys have gone (or are currently leaving) due, in my opinion, to Fernando's bizarre business principals.

To name but 2 examples: Red Oktober cited below in this blog was about the ONLY guy who really help newbies get to grips with the niche scripting language used - AngelScript - and you can read his comments for yourself. Another "great" that contributed enormous amounts of goodies for newbies was Shadmar - who has also now gone."

HE WAS NOT THE ONLY GUY, SHADMAR IS STILL THERE! HE HAS ACTUALLY BEEN A GREAT HELP LIKE SO MANY OTHERS! The forum isnt large but its big enough and all of my problems have been solved there, or are working on being solved!

"What happened? Well 3DRad WAS $159.00 - and a lot of guys like me paid that. Then in August 2009 Fernando just decided to keep their money and make 3DRad Freeware.

On that basis he explained to us that future development was to be funded by voluntary donations from the community - but everybody was to get a monthly update whether they donated or not. Then a few months later Fernando unilaterally decided that only those members that donated at least $5 during the month would actually get the update, and the rest would get the new update 3 months later.

The net result of this is that there are loads of newbies downloading the 3 month old version for free, but cannot run the examples developed by the donors who have the latest version. It's total nonsense -and it's a real shame."

Let me ask you some thing... IF IT WAS $159 AND IS NOW $5 WHY THE HELL ARE YOU COMPLAINING! Also, OK if it was expensive and is now free ware... ...Caligari did that with TrueSpace 3.2 and 7.1! they were $700-800 dollars and i have them both free!

"Nothing personal - just good business sense, and I would like to see 3Drad succeed."
thanks

OK NOW my review...

I am a new bie at 3d rad, is it perfect NO, but do any game engines fit this NO. Is 3dRad special, YES. Why? One good reason, its an incredibly simple game developer that has allowed me to do more in 3 motnhs than what ive been trying to do in 3 years.

PROS: Simple, cheap ($5), easy to use, made for non scripting, does however have a powerful scripting language that is extremely easy to use and learn for hard core developers. A wonderful support system, some notable users that have helped me: Shadmar, Fernando, jestermon, Daniel Cremer, starkiller, loop, chebob9, many more. It seems these guys (and girl) are everywhere at once, often times my questions have been answered within 30 minutes and rarely has it been any longer than 4hours.

CONS: only uses .x files. importing is bad but Fernando is working on that. the monthly updates dont add all that much everytime, but everynow and then something good comes on that is worth the $5, also the things that usually come out, are worth the $5 dollars.

So, is it the BEST? NO, but is it the BEST for the hobbyist? YES, it is well worth the $5 a month (World of Warcraft is much more than that and World of Warcraft could practically be made in 3drad if the right resources were availiable for use.
How do I rate 3dRad 5 stars in everything!

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Save Yourself The Tears...

  by 00000000000000000000000000000000 Anonymous Mar 19, 2010 at 12:10

As Red Oktober said here "thing ain't what they used to be".

This app had, and still retains enormous potential for the non-coding fraternity. It's the wheeled version of FPS Creator but without all the assets FPS provides.

Google Sketchup is about the only coherent modeller available for this app. It only supports .x - so you either have to go through the painful process of purchasing a number of 3rd party converter apps, or make your own assets.

The main gripe most guys have is that 3DRad is owned and run by a guy who although brilliant at techie stuff has a business brain the size of pea. His name is Fernando.

He has pissed off so many of his hard core followers over the last 12 months that the (very small) forum is now comprised almost entirely of newbies looking for help. It's the blind leading the blind to a very large degree. All the good guys have gone (or are currently leaving) due, in my opinion, to Fernando's bizarre business principals.

To name but 2 examples: Red Oktober cited below in this blog was about the ONLY guy who really help newbies get to grips with the niche scripting language used - AngelScript - and you can read his comments for yourself. Another "great" that contributed enormous amounts of goodies for newbies was Shadmar - who has also now gone.

What happened? Well 3DRad WAS $159.00 - and a lot of guys like me paid that. Then in August 2009 Fernando just decided to keep their money and make 3DRad Freeware.

On that basis he explained to us that future development was to be funded by voluntary donations from the community - but everybody was to get a monthly update whether they donated or not. Then a few months later Fernando unilaterally decided that only those members that donated at least $5 during the month would actually get the update, and the rest would get the new update 3 months later.

The net result of this is that there are loads of newbies downloading the 3 month old version for free, but cannot run the examples developed by the donors who have the latest version. It's total nonsense -and it's a real shame.

In summary of this - 3DRad is either out of date (and fairly useless) Freeware if you don't contribute something during the month, and up to date Freeware if you do pay something. (how can that called "Freeware" ?)

My opinion is that if 3DRad is to survive against the likes of other, more sophisticated stuff like Unity, ShiVa etc that are offering GENUINE Freeware versions with no conditions, then 3DRad needs a decent CEO to head the thing up and put Fernando back where he belongs - in technical development.

Nothing personal - just good business sense, and I would like to see 3Drad succeed.

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The truth is out now.

  by 00000000000000000000000000000000 feejo Jan 20, 2010 at 12:30

Well what other people say is true. They turn free, frustrating a couple that payed 159$. But now that is free it is good to get in, but don't pay anything. If you happen to find that software and you want to get in without any knowledge, it is probably the easiest to start with. But you can't stay there. You have to pay for those false upgrade, that is a shame.

Probably a better start would be Flash and actionscript, cause from Flash you can move to Unity.
The day they turned free I was mad, and someone mention :"should we port everything to Unity" that is what I did.

About 3dRad: importing something is a headhacke. And it is not a non-scripting engine. 95 of totorial involved scripting. And if you ask help for scripting, there is none. So you go in circle until you realize: "I need to use scripting". And then you can move to a better engine: Unity, DX-Studio, Shiva is probably the most promising they offer all features of the unity pro for 169 euros, their support is excellent. They have iPhone and soon other mobiles a server all in the same package.

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3DRAD - No Longer What It Used To Be

  by 00000000000000000000000000000000 Red_Ocktober Dec 02, 2009 at 16:21

a year ago i wrote a shining review of 3DRAD... well, things have changed...

i'm not referring so much to the engine and the concept behind it's operation... it's still a great tool for developing 3D games, especially for the non coding developer whose interest and talents are more art centric...

i'm talking about the recent state of affairs that seem to have taken hold over there... not only has the forum degenerated to the level of an institution, but the company's back and forth failed business plans seems to have brought them to the point where they feel the need to outright lie in order to try and eek a few dollars the the general public...

they say:"3DRAD is now FREEWARE... they say "3D Rad v6.41 (39 Mb) - This software is completely free for commercial and non-commercial use. Please click the Download button to proceed to the installation page"...

but when you click on the download button, you are taken to a page that tells you that in fact, if you really want "This software", you'll have to "donate" a fee... otherwise, you can only download an older version...

3 card monty has nothing on this ripoff... talk about deceptive advertising...

3D RAD IS NOT FREEWARE... don't be fooled into believing this crap... if you don't pay, you won't be able to play...

they should either come out and charge for it (like they were doing), or make it free, like they claim it is...

i dunno what's happened over there... this used to be a brand you could count on for truth and honesty... but lately, the whole franchise over there seems to have changed for the worse...

right now you would do better getting and working with the FREE version of Unity...

--Mike

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Excellent for the artists and the beginners

  by 00000000000000000000000000000000 legloups Sep 07, 2009 at 19:48

A very good engine, with correct performances, very simple to use. It's ideal for the artists and the beginners in programming.
He is stable and allows to make 3D applications very quickly. The forum is a very good support with lot of add-on and scripts.
I regret that he does not read the collada...

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Best choice for a single/small teamed developers and artists

  by 00000000000000000000000000000000 shadmar Jul 18, 2009 at 12:22

This engine is the one I've spent most productive hours into.
It comes with a set of resources and alot of examples ready to use. I like the fact that you can put all resources into a commercial game royality free.

Physics in a box, g-force, rigidbodys, static and dynamic, it all just works, no coding needed, they collide, bounce, it just works. Airfoils for air, fluid simulation, just works.

This engine comes with Flightsim example projects, Racegame, Lensflares, Instancing skinmeshes (imposters of an existing skinmesh), ready to use cameras, Character object, forcefeedback, skyboxes, terrains, particles, trees, cars, wheels, wind/fluids, bonebased animation.

The community via 3drad's forum has supplied ready to use resources like infinte terrain/water, skyboxes, script examples, animated ragdolls, particle clouds generators,, radars etc..

Compared to other engines I've tried, you actually (as a single developer without a team) can finish games or simulations here within a lifetime. Engine is stable, support is excellent.

As a single indiegame developer this would be my best choice.

So is it all glitter and glory ? Well almost, but I do miss features like terrain generated from heightmaps / noise. More shaders, custom shaders, support for more formats like .obj, .3ds and animated formats like mdl and md5. Ability to load new objects into a running simulation (you can update model/textures however)

Overall I give this a pretty high score. The engine has also comes with a new free updated release very month and that's pretty awesome.

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Outstanding engine for artist to create worlds with characters/vehicles without any code!

  by 00000000000000000000000000000000 Mic Oct 22, 2008 at 14:47

I have worked in the gaming industry for over 8 years, using such engines as Unreal, Hammer, cube2 and a few internal game engines and tool sets over time. So when I say using the 3D Rad engine was easy, you can better understand where I am coming from.

3D Rad is outstanding as an artist tool. You can import anything you create from Max, Maya, milkshape, gmax etc... Into 3D Rad using the Direct X format. The default game object is a skin mesh, so adding bones and animation is easy. Even if Bone animation is a bit too high end for you, you can export multiple models as 001, 002, 003, and use that to play the animation.

3D Rad uses the ODE physics system, and the physics integration is very solid! In general, all static objects can use any polygonal concave shape, while all dynamic shapes use spheres for collision. A slight limitation to the physics engine is you can't collide 2 custom shapes. General rule of thumb is: custom to sphere collision & sphere to sphere collision is supported.

The engine also utilizes some great shader tech to create a next gen look, using normal maps, cube maps, or real time reflections with real time lighting and shadows create an outstanding scene. A bonus to the shadow system, is being able to import my own low poly mesh to be used as the shadow mesh, so the engine only has to calculate only a 200-300 poly shadow for a 4000-5000 poly mesh... Users can also create a custom LOD system in the skin mesh. If you need to fill the space with a ton of stuff, and your limited to on screen polygon count, this is a great method to combat this. Anyone who as worked on a console title should be well versed in creating LOD models, even if you just relied on your art software to hack up the model to a lower poly count.

The current state of the engine is well suited for any type of vehicle game: vehicles, boats, tank, air... In the last few updates, great improvements have been made to the 1st and 3rd person objects. Allowing you to add a character and script movements, as well as controlling its movement in script and pathing. I think anyone could create a FPS with 3D Rad, but you would be required to script the pickups, weapons and AI behavior for your game. Just like any other FPS engine...

My biggest hook for using 3D Rad is being able to work in my own software, and export it into game, and what you see is what you get. The 3D Rad editor is not a brush editor, so you need to use some sort of 3d party software to create worlds and assets. With countless art packages out there, you should no issue picking the right one for you. From free ones like Gmax, to expensive packages such as 3dsmax. The only requirement is that your art package can export into the direct X format.

3D Rad uses the 3impact engine as it's backbone. (3D Rad and 3impact are made by the same team.) I have released a title using 3impact engine in the past, while having to hire out the engineering work. But now I am using 3D Rad, so little or no coding/scripting will be needed for my next project! YAY!

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A no Fanboy comment

  by 00000000000000000000000000000000 Tiles Oct 14, 2008 at 13:11

Wonder about the very positive comments around? Fernando has announced this entry here at his forum.

There is no reason to complain about the engine. It's the same engine than the 3Impact engine. A good and stable one. Up to date. Only teardrop is that it just reads X. But you could live with that.

Reason to complain is the non programming programming. It started at least as a non programming solution. Not this much later they introduced the scripting object. Means you need to learn scripting at some point anyways.

The idea of Rad 6 sounds good and looks really easy in the first moment. You have objects, you set them up by panels, then connect them to other objects. This works fine for just a few objects, for showing the power of a single object for example. Try to do something more complex and you will find yourself lost pretty quick. There is no overview, no event order, nothing. Useage becomes harder and harder the more objects you add, the more you try to do something useful with it.

There are no finished games made with Rad 6 around yet. Just small test projects and Object examples. Seems that it is not so easy to use than they tell you ;)

Support. Hmm, fine as long as you feed everybody with honey. But you better don't complain about features and censorship ...

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3DRAD 6 a great 3d gamemaker

  by 00000000000000000000000000000000 JimB Oct 08, 2008 at 17:21

Imagine if you could find an 3d engine that allowed you to easily make simulations and games and is updated on a monthly not yearly basis and has very friendly developer that doe not stretch the truth.
Imagine being able to ask for help from the developer and recieve an answer quickly and politely,plus a friendly user forum to help you out.
Imagine being able to use Sketchup 6 free version for making your models and export them in a format that the engine will load seamlessly.
Imagine being able to make complete games without having to write any code,and in case you want to write code it will also allow you to do that too.
How much would you expect to pay?
Well 3DRAD 6 will cost you less than you think http://www.3drad.com/
I HIGHLY recommend 3DRAD 6
I could go on and on about this great 3d engine,my description hardly seems adequate so I will stop here and leave it to you to check it out.

JimB

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3D Rad, an empire of gaming galore

  by 00000000000000000000000000000000 niwdoog Oct 08, 2008 at 01:55

wow! Where can I even begin to begin?
Absolutely astounding, humble, helpful, flexible, and most importantly, endless. That is the best summary of this engine. When I was first looking for a nice little, free, 3D game design software I stumbled upon a small website, 3D Rad's. It was simple, easy to navigate. The tutorials were obvious (I am always in need of tutorials so this was good) and I was not overwelmed by it. I looked around for a little while and decided to download their free package. I peered at the upgrade packs and looked inside the forum. All was well. Then the install finished and all hell broke loose! IT WAS AMAZING! I had never seen such pure goodness...except for a homebaked pie of course ;). There were Gizmo's and gadgets here and there. Within minutes I had a small racing game...no tutorials needed... I continued to use the program and they continued to upgrade. When November 07 came up and I got that first upgrade email I was amazed! MONTHLY UPDATES! I was about to drool all over my keyboard it just kept getting better and better. I continued to practice around with the free version. I would make science projects and amaze my teachers with small moon sims and what not then summer came. I had nearly all the time in the world. I talked with friends but I became a 3D Rad guru by July. I had joined the forum for a few help issues with angelscript and was loving life. Then they switched to trial versions... :( it was no longer monthly it was month. This, of course, was devastating. I don't have much of an option but to have free programs and free programs only. I tuned off for about 2 weeks after the trial ended...I thought it was the end...I though. Then another email came by...another update...another chance. I was back in. I put it up and played around. I started my next and first real project. Codename: Kenobi. Then Sept. came by and some sweet effects came up...I seized the chance. Now October again. Today...my 1 year anniversary... I am dumbfounded! I have stopped trying to come up with ideas for the next update because I have run out. They are light years ahead of my hobbiest mentality. The forum members were and are the most helpful people in the world for even more that just 3D Rad. All of them some of the nicest people I have ever posted to. I would say buy it. $159 may seem steep to some but it is worth it. You play on the trial for 3 minutes and your hooked like fish to bait. When the 30-day trial ends you'll be on your knees begging for more so desperately you would offer your firstborn child.
-A 3D Rad Forum member, Niwdoog
Visit my website to see what 3D Rad is doing for me :)
http://www.v-games.synthasite.com/

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A very useful tool

  by 00000000000000000000000000000000 clandestine Oct 05, 2008 at 13:17

3D Rad v6 did for me what flash 3 did a million years ago: it dissolved the barrier between art and functionality and i saw myself (i'm a graphic designer by profession) creating interactive content that i only dreamt of before.

3D Rad is at the moment the best choice for the young aspiring game designer! Its also appropriate for quick realtime 3D product or architectural visualisation.
I spent the last 6 years learning/working on indie projects as a hobby, owning licenses to all the usual suspects (3DGS, Torque, TGB, BeyondVirtual (GameCore)... etc) and this is the first time when i just import my models and art, link them together and actually have a great looking, working interactive environment, without a line of code... really.

Very nice and sweet, but 3D Rad v6 is NOT a toy in any way,
- the physics engine is very solid (this alone is worth the price of the engine),
- very good framerates with complex scenes
- all the popular shaders you'd come to expect can be applied to any object just by selecting it from a dropdown menu
- native support for .X format with bone or vertex animation

there are lots of features, but the real hidden gem here is the FUN you can have while achieving serious results... this is the freedom that boosts creativity. With 3D Rad I often find myself thinking of new ways to experiment with gameplay, instead of just trying to figure out how to mimic a feature i saw in a commercial game 10 years ago, or going insane for hours, while trying to understand a script that displays a 'hello world' message.

Someone might say: 'dont be lazy and learn to script... if you want to achieve something you have to work hard'... well, it doesnt work like that anymore!!!
I have an idea that i want to communicate to other people, as simple as that... i take a tool (like a pen or a brush) i materialize that idea and thats it... 3D Rad does just that, simple and straight forward!!!

I wish the best to the developers, because they're doing something really different here and i'm anxious to see this engine evolve and reach the skies.

--clandestine--

PS: i'm aware that my review is much more emotional than rational... at the end of the day emotions are what makes us creative ;)

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Perfect for Artists

  by 00000000000000000000000000000000 GamesForGirls Oct 02, 2008 at 15:24

Best engine for artists and others who would rather create than program - easy to use, intuitive interface, lots of "starter" objects and sample projects.

Scripting is available for customization and relatively easy to learn if not familiar with a programming language. If you like programming, this is available using AngelScript.

Support is excellent and timely with great community members to help new users and those with more complex requests.

If you are an artist, modeler or animator and are interested in developing interactive 3D virtual worlds, architectural walkthroughs or games without the time investment in learning a programming language first, 3D Rad is the best choice.

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High Performance 3D Game Engine

  by 00000000000000000000000000000000 renderwerx May 31, 2012 at 00:56

Extreme easy to use, nice feature set, Nvidia Pysics Engine, scripting

Exemplary

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Last edited Dec 28, 2011 at 13:11

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