Real-Time Rendering, Third Edition

2dedf02d-5023-4b2e-ac23-dd738bad31e9

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Author:
Tomas Akenine-Moller, Eric Haines, Naty Hoffman

ISBN:
9781568814247

Published at:
Jul 31, 2008

Publisher:
AK Peters

Categories:
Graphics Development

Rating:
Not reviewed yet

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.

This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.


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Last edited Sep 27, 2011 at 10:44

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