Multi-Threaded Game Engine Design
Author:
Jonathan S. Harbour
ISBN:
9781435454170
Published at:
Aug 19, 2010
Publisher:
Course Technology PTR
Categories:
Software Development
Rating:
Not reviewed yet
- Overview
- User Reviews
Multi-Threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.
Threading Experiment: Sample Images
Last edited Nov 13, 2011 at 08:57

