How to Cheat in 3ds Max 2011: Get Spectacular Results Fast

62e16086-6e97-4c6a-a23c-7928ff7958fe

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Author:
Michele Bousquet

ISBN:
9780240814339

Published at:
Jul 01, 2010

Publisher:
Focal Press

Categories:
Visual Arts

Rating:
Not reviewed yet

Editor:
None (be one!)

How to Cheat in 3ds Max - updated for latest rev of Max Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast. This rev of the book will have higher-end cheats (for Intermediate users) and ALL NEW or UPDATED content on: new modelling and material tools, mental ray, special effects, particle systems, and scripting. The web site offers scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques. * 3ds Max luminary, Bousquet, shares 3ds Max secrets and little-known tips and tricks that save users bundles of time. * Concise, step-by-step, focused, examples with everything on the accompanying web site so animators and modelers can start toying right away: NEW camtasia MOVIES with Michele demonstrating the trickiest cheats. * Proven “How to Cheat” series - Learn to create quick yet stunning special effects, animations, realistic textures, and game elements - the fastest techniques possible.

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Last edited Nov 13, 2011 at 08:02

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