Game Engine Gems, Volume Two

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Author:
Eric Lengyel

ISBN:
9781568814377

Published at:
Feb 14, 2011

Publisher:
A K Peters/CRC Press

Categories:
Software Development,
Game Development,
Graphics Development,
Artificial Intelligence,
Languages,
Networking,
Sound & Audio,
Physics,
Scripting,
Mobile,
Web

Rating:
Not reviewed yet

Editor:
00000000000000000000000000000000 elengyel

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories–graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

Supplementary materials, including demos, source code, examples, specifications, and more can be found at gameenginegems.net.

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Last edited Nov 29, 2011 at 05:39