Mar 05, 2009
Charles River Media
Not reviewed yet
None (be one!)
Welcome to “Game Coding Complete, Third Edition,” the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you’ll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
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If you have ever asked yourself how to structure your game engine so that it doesn't turn into an unmanageable monolith, this is a book for you.
This book is different than a plethora of other books about "game development". It doesn't focus on making the game shine, explaining for a hundredth time what a "shader" is and how to start a game in full screen mode. Instead, it proposes an approach to game programming in general and is showing many different aspects: game engine architecture, loading and saving data, managing input devices, programming user interfaces, reacting to game events, scripting and AI, networking, audio, graphics, physics and threading.
I give it an "excellent" rating, even though there's some padding material in it. It doesn't distract nor bore, so it's OK with me.