Game Character Modeling and Animation with 3ds Max

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Yancey Clinton


Published at:
Sep 14, 2007

Focal Press

Visual Arts

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This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:

  1. 3D modeling, including techniques specifically for both the body and head.
  2. Unwrapping a model, which is one of the most misunderstood processes.
  3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
  4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
  5. ‘How to make your character move’ with an overview of game animation and deeper into Character Studio.


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Last edited Dec 01, 2011 at 06:54

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