3D Engine Design for Virtual Globes
Author:
Patrick Cozzi
ISBN:
9781568817118
Published at:
Jun 24, 2011
Publisher:
A K Peters/CRC Press
Categories:
Software Development,
Game Development
Rating:
Not reviewed yet
- Overview
- User Reviews
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design
Last edited Nov 13, 2011 at 07:58

