3D Engine Design for Virtual Globes

9161ed9b 79b6 4ea3 89e6 72270e510b38

Buy from amazon

Author:
Patrick Cozzi

ISBN:
9781568817118

Published at:
Jun 24, 2011

Publisher:
A K Peters/CRC Press

Categories:
Software Development,
Game Development

Rating:
Not reviewed yet

Editor:
None (be one!)

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design


This book hasn't been reviewed yet. Be the first!

Write a Review

Suggest Edits

Last edited Nov 13, 2011 at 07:58

Are your the owner of this book? Let us know to be able to update it, and reply to reviews, and other benefits.