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DevLib 1.3 Released (LGPL license)

by Arnaud Storq Jun 04, 2004 at 04:28

DevLib 1.3 (LGPL license) has been released at DevLib Central. It is designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write using DevCpp or VC7. This version introduces some really exciting new features : - LUA scripting language support - physi... Read more »

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How To Break Into Video Game Industry Conference and Resume Workshop To Take Place On June 26, 2004

by Tim Elliott Jun 03, 2004 at 16:59

AUSTIN, Texas – The Game Initiative today announced its “How To Break Into Video Game Industry: Conference and Resume Workshop” will take place in Chevy Chase, Maryland on June 26, 2004 at the National 4-H Youth Conference Center. The event is designed for students and professionals looking to ge... Read more »

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Engine Software becomes official Nintendo DS Licensed Developer

by DevMaster.net Jun 02, 2004 at 16:58

Doetinchem, June 2nd 2004 - Engine Software, developer based in the Netherlands, today announces that its long lasting relationship with Nintendo took the logical next step. After Super Nintendo, Gameboy, Gameboy Color, Gameboy Advance and Game Cube, the Nintendo DS Licensed Developer status was ... Read more »

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Ties Between Hollywood and Video Games Grow

by DevMaster.net Jun 02, 2004 at 03:05

The Buffalo News writes: The video game industry was once an afterthought in Hollywood, at most an ancillary source of revenue like action figures. The people passionately developing the computer-based form of entertainment were seen as dorks compared with the celebrities. Not anymore. Now that g... Read more »

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Develant Technologies releases new game development tools for Palm, Symbian and Windows Mobile

by DevMaster.net Jun 02, 2004 at 02:57

Develant Technologies, one of the leading providers of game development tools for mobile devices, today released a significant update to their game development platform GapiDraw 3.0. Today’s release adds Palm support to the GapiDraw platform, which now supports Palm, Symbian and Windows Mobile de... Read more »

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Particle System Tutorial

by bladder May 30, 2004 at 11:33

Triple Buffer Software has released a new graphics tutorial that goes over the design and creation of particle systems using the Direct3D point sprites feature. The small tutorial will get a small not so fiery looking fire effect going as an example. Read more »

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Nintendo Talking About a 'Revolution' for Gamers

by DevMaster.net May 29, 2004 at 20:10

Reuters has reported that Nintendo revealed its new next-generation home console codenamed "Revolution", pledging to offer video game fans an entirely different gaming experience from current machines. The new console will be dubutted at next year's E3, the game industry's ann... Read more »

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Warner Bros. To Punish Poor Quality Games

by DevMaster.net May 26, 2004 at 22:44

According to a report, Warner Brothers has begun to fluctuate the licensing fees paid by publishers for their properties, according to how well reviewers receive their games. "The game industry has had its time to exploit movie studios all day long and to get away with producing inferior pro... Read more »

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Gameversity Launches six Courses in June

by Wolfgang Engel May 26, 2004 at 06:18

Gameversity, the online education website for game developers, is offering two free online seminars. - Free Chat Session Fourier Transforms by Volker Nachmann (2 hours) - Free 2-Day Seminar: Implementing Parallax Mapping and the Cook- Torrance Reflection model with GLSL by Jesse Laeuchli and Wolf... Read more »

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Dot3 Bump Mapping Tutorial

by bladder May 23, 2004 at 07:05

Triple Buffer just released a bump mapping tutorial for Directx9. It just shows you how to get texture blending and the bump mapping effect to work. Very straight forward, and very simple. Everything is done in the Fixed Function Pipeline. Read more »

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Genetic Algorithms: Explanation and Implementation Tradeoffs

by DevMaster.net May 19, 2004 at 06:27

There's a new featured article at DevMaster.net by Jeff Nye. The article: Genetic Algorithms: Explanation and Implementation Tradeoffs goes into detail on Genetic Algorithms theory and discusses various implementation tradeoffs. Comments are welcome here. Read more »

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Sylphis 3D Game Engine

by Harry Kalogirou May 18, 2004 at 00:16

Sylphis 0.80 demo was released recently. Sylphis is a 3D game engine that supports per pixel lighting, along with dynamic shadows. The engine also features realistic physics, 3d sound and is scriptable with python. Read more »

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International Women's Game Conference to Take Place September 9-10 in Austin, Texas

by Steve Farrer May 17, 2004 at 15:07

AUSTIN, Texas - The Game Initiative announced today the Women’s Game Conference (WGC), a new conference focusing on women in the computer and video game industry, will take place September 9-10, 2004 in Austin, Texas. The conference will focus on a variety of women’s topics in the computer and video Read more »

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Original Half-Life to be Released in Source Engine

by nkharrat May 15, 2004 at 17:56

"During an interview on the GameSpy LiveWire radio show this afternoon, Valve's Doug Lombardi elaborated on that process, mentioning that the original Half-Life had been ported to the new engine as part of its testing. As a result, a new version of the 1998 game, running in the Source e... Read more »

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Champlain College Offers Degree in Game Development

by DevMaster.net May 14, 2004 at 20:42

BURLINGTON, Vt., /PRNewswire/ -- Computer-game-loving teens and industry professionals take note: a new Electronic Game and Interactive Development degree at Champlain College has been unveiled. The career-oriented college will offer a bachelor's degree in this field starting in the fall, an... Read more »

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Research and Markets: Amateur/Independent Game Development Tools Market 2004-2008

by DevMaster.net May 08, 2004 at 02:57

DUBLIN, Ireland--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com) has announced the addition of Amateur/Independent Game Development Tools Market 2004-2008 to their offering. Amateur/Independent Game Development Tools Market 2004-2008 is a comprehensive study on the marke... Read more »

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