Latest Game Development News Submit News

Icon_article

Exit Games Unveils Photon 3 – The Network Engine for AAA Studios and Indies

by Quoc Truong Sep 19, 2011 at 16:21

The leading network engine For Unity, iOS, Android, Windows Phone 7, HTML5, Flash, Silverlight and more is now available with new upgrades and features. Exit Games today announced that its market leading network engine Photon has been upgraded to version 3 and will be released and made available ... Read more »

0
Icon_article

Triton Ocean SDK 1.1 Released

by Frank Kane Sep 09, 2011 at 05:37

Sundog’s real-time ocean simulation technology adds ship wakes, reflections, and correlation features SEATTLE, WA September 8, 2011 - Sundog Software’s Triton ocean simulation technology for game, simulation, and training software developers has received a significant upgrade. Simulation of ship ... Read more »

0
Icon_article

Download Free Intel® Game Code: Morphological Antialiasing

by Monique Torres Sep 08, 2011 at 21:00

Morphological Antialiasing (MLAA) is an image-based, post-process filtering technique that identifies discontinuity patterns and blends colors in the neighborhood of these patterns to perform effective antialiasing. It is the precursor of a new generation of real-time antialiasing techniques that... Read more »

0
Icon_article

Cricket Technology releases Cricket Audio for iOS and Android

by Steve Merel Sep 08, 2011 at 18:34

Cricket Technology announced the release of Cricket Audio, a software library that greatly simplifies the playback of sound effects and music in iOS and Android apps. Cricket Audio allows app developers to quickly add sound to their apps with just a few lines of code. It can play sounds directly Read more »

0
Icon_article

xaitment Releases New Product, Hires CEO

by Eric Schumacher Sep 06, 2011 at 22:36

xaitment launched a new version of their AI bundle for indie game developers, called the BrainPack 2011. The bundle combines three of the AI modules for one affordable price. A recent interview was conducted with Develop magazine. Moreover, a new CEO, Mike Walsh, who used to head up sales at Read more »

0
Icon_article

Version 0.9.8 of the free open-source 3D engine PixelLight released

by Christian Ofenberg Aug 23, 2011 at 23:05

The birthday version 0.9.8 of the free open-source, cross-platform 3D application framework PixelLight has been released. It's been one year since the first public release and nearly 9 years since development start on September 16, 2002. The previous releases focused on integrating third par... Read more »

0
Icon_article

Write Once, Deploy Everywhere with App Game Kit

by Richard Vanner Aug 22, 2011 at 16:53

AGK comes in two flavours, a BASIC interpreter with powerful commands (like LoadImage, CreateSprite, PlaySound etc), and as a set of C++ libraries for the more seasoned developer. With the AGK BASIC, apps can be quickly coded and deployed to multiple devices at compile time. Games are automatical... Read more »

0
Icon_article

CRM32Pro SDK v5.10 Released

by MegaStorm Systems Aug 22, 2011 at 03:08

The CRM32Pro SDK is built on top of SDL with everything you need to develop 2D games: tiles, sprites, fonts, special effects, sound, timer, network, log system, video playback, XML parser, etc. A useful resource editor, tutorials and a reference guide are included. It is now under LGPL license with Read more »

0
Icon_article

D3 Engine Simplifies Creation of Dialog Trees in Games

by Dia Aug 09, 2011 at 17:41

D3 is an implementation of a "dialog tree" mechanism that can be used in various game types, mostly adventure or RPG ones for simulating conversations, or as is to create "choose your adventure" type multiple choise games or storybook-style games. The release includes binaries... Read more »

0
Icon_article

Doom 3 source code to be open sourced by the end of the year

by Devmaster Aug 09, 2011 at 07:56

id Software, the maker of the popular Doom and Quake game series, announced that they will open source the Doom 3 source code. John Carmack, co-founder and technical director of id, spoke at the annual QuakeCon and encouraged game developers to release the old source code from their games to Read more »

0
Icon_article

Canaries in a Coalmine: A new alternate reality game

by Scott Kirk Aug 09, 2011 at 03:31

A new online alternate reality game from EDGE@TERC and GameGurus, Canaries in a Coalmine, invites you to unpack a mysterious message from the future about the health of our environment. All around us, we see signs. Ice caps melting, bees dying, birds falling from the skies, oceans rising, deadly ... Read more »

0
Icon_article

Exit Games Photon Powers King’s Bounty:Legions

by Tom Reynolds Aug 04, 2011 at 16:28

Exit Games today announced that its leading network engine Photon has been selected by KranX Productions to power the network features of Nival’s Kings Bounty: Legions, a social massive multiplayer online game (MMOG). Once more Photon was chosen by a top-tier development studio due to its unparal... Read more »

0
Icon_article

Exit Games Signs Distribution Partnership With The9 To Bring Photon To Chinese Market

by Tom Reynolds Aug 02, 2011 at 17:02

Exit Games today announces that it has entered into a distribution agreement with The9, the leading online game operator and developer in China. According to the agreement, The9 will exclusively market and distribute Exit Games’ Photon to developers and publishers throughout China. Exit Games’ Ph... Read more »

0
Icon_article

Leadwerks Announces .NET Support

by Annika O'Brien Aug 02, 2011 at 17:02

Leadwerks Software has released version 2.5 of their game development software Leadwerks Engine, featuring enhanced graphics and support for the Microsoft .NET application framework. Josh Klint, CEO of Leadwerks said, “.NET support fits in with our goal of making game development simple and more ... Read more »

0
Icon_article

Sundog Unveils the Triton Ocean SDK

by Frank Kane Aug 01, 2011 at 17:52

Sundog Software released its new Triton Ocean SDK for creating realistic oceans for game, simulation, and training applications. Currently known for its widely-used SilverLining software package for simulating the sky, Sundog has now turned its attention to the simulation of water. “We’ve applied... Read more »

0
Icon_article

Intel® Graphics Performance Analyzers 4.1 Available for Free Download

by Monique Torres Aug 01, 2011 at 17:45

Intel® Graphics Performance Analyzers is a powerful, agile developer tool suite for analyzing and optimizing games, media and other graphics-intensive applications. The latest release, Intel® GPA 4.1, is available now and adds significant new features based on input from game and graphics develop... Read more »

0
Copyright 2011 DevMaster. All rights reserved. (rev: 994f941)