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Introduction to the DirectX 9 High Level Shading Language

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Engine Design Documents and Code

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Discreet Unveils 3D Studio Max 6

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Abducted OpenGL Game Engine Design Details

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OpenAL.org Is Back

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Blender 2.28a Released

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30+ Mobile and Wireless Game Leaders Join Austin Game Conference Speaker Lineup

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13 Machinima Films, Movies Made in 3D Game Engines, Showcased at the Austin Game Conference

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Depth Shadows Using OpenGL

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An Interview with Joe Riedel

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Irrlicht Engine 0.4 Released

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Game Graphics Hitting their Limits?

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Real-time Underwater Caustics with Cg

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300 Companies to Participate at Austin Game Conference

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RenderMonkey 1.0 Released

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Multiplayer Networking Gets Easier With ReplicaNet

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E-on software Announces Vue 4 Professional

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Serious Games Initiative Receives Support from the Lounsbery Foundation

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BSP Trees: Theory and Implementation

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XGameStation console - Home Developers Dream Come True?

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Shadow Volumes Using a Stencil Buffer Patented

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OpenML SDK Alpha 2 Delivers the Media Library Component

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One month to go to zfxCON03

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EA to Lend Development Experience to Indie Game Developers

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Doom 3 and DirectX 9